forked from StudioInfinity/dyna3
chore: Remove trailing whitespace (#129)
Switch to the convention of using no trailing whitespace, even on blank lines. Also remove some unintended trailing whitespace on non-blank lines and fix a few typos. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: StudioInfinity/dyna3#129 Reviewed-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-authored-by: Glen Whitney <glen@studioinfinity.org> Co-committed-by: Glen Whitney <glen@studioinfinity.org>
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20 changed files with 335 additions and 340 deletions
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@ -10,10 +10,10 @@ out vec4 outColor;
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void main() {
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float r = total_radius * length(2.*gl_PointCoord - vec2(1.));
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const float POINT_RADIUS = 4.;
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float border = smoothstep(POINT_RADIUS - 1., POINT_RADIUS, r);
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float disk = 1. - smoothstep(total_radius - 1., total_radius, r);
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vec4 color = mix(point_color, vec4(1.), border * point_highlight);
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outColor = vec4(vec3(1.), disk) * color;
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}
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}
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