forked from StudioInfinity/dyna3
Add a tetrahedron radius ratio test assembly
This partial setup of the tetrahedron radius ratio problem is from the summer 2025 tech demo.
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1 changed files with 141 additions and 1 deletions
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@ -1,4 +1,6 @@
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use itertools::izip;
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use std::{f64::consts::FRAC_1_SQRT_2, rc::Rc};
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use nalgebra::Vector3;
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use sycamore::prelude::*;
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use web_sys::{console, wasm_bindgen::JsValue};
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@ -6,7 +8,14 @@ use crate::{
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AppState,
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engine,
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engine::DescentHistory,
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assembly::{Assembly, InversiveDistanceRegulator, Point, Sphere},
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assembly::{
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Assembly,
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Element,
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ElementColor,
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InversiveDistanceRegulator,
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Point,
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Sphere
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},
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specified::SpecifiedValue
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};
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@ -229,6 +238,135 @@ fn load_pointed_assemb(assembly: &Assembly) {
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}
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}
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// setting the inversive distances between the vertices to -2 gives a regular
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// tetrahedron with side length 1, whose insphere and circumsphere have radii
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// sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an
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// inversive distance of -1 between the insphere and each face, and then set an
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// inversive distance of 0 between the circumsphere and each vertex
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fn load_radius_ratio_assemb(assembly: &Assembly) {
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let index_range = 1..=4;
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// create the spheres
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const GRAY: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
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let spheres = [
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Sphere::new(
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"sphere_faces".to_string(),
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"Insphere".to_string(),
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GRAY,
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engine::sphere(0.0, 0.0, 0.0, 0.5)
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),
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Sphere::new(
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"sphere_vertices".to_string(),
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"Circumsphere".to_string(),
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GRAY,
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engine::sphere(0.0, 0.0, 0.0, 0.25)
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)
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];
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for sphere in spheres {
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let _ = assembly.try_insert_element(sphere);
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}
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// create the vertices
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let vertices = izip!(
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index_range.clone(),
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[
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[1.00_f32, 0.50_f32, 0.75_f32],
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[1.00_f32, 0.75_f32, 0.50_f32],
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[1.00_f32, 1.00_f32, 0.50_f32],
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[0.75_f32, 0.50_f32, 1.00_f32]
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].into_iter(),
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[
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engine::point(-0.6, -0.8, -0.6),
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engine::point(-0.6, 0.8, 0.6),
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engine::point(0.6, -0.8, 0.6),
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engine::point(0.6, 0.8, -0.6)
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].into_iter()
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).map(
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|(k, color, representation)| {
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Point::new(
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format!("v{k}"),
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format!("Vertex {k}"),
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color,
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representation
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)
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}
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);
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for vertex in vertices {
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let _ = assembly.try_insert_element(vertex);
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}
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// create the faces
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let base_dir = Vector3::new(1.0, 0.75, 1.0).normalize();
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let offset = base_dir.dot(&Vector3::new(-0.6, 0.8, 0.6));
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let faces = izip!(
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index_range.clone(),
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[
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[1.00_f32, 0.00_f32, 0.25_f32],
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[1.00_f32, 0.25_f32, 0.00_f32],
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[0.75_f32, 0.75_f32, 0.00_f32],
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[0.25_f32, 0.00_f32, 1.00_f32]
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].into_iter(),
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[
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engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
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engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
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engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
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engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0)
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].into_iter()
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).map(
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|(k, color, representation)| {
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Sphere::new(
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format!("f{k}"),
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format!("Face {k}"),
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color,
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representation
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)
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}
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);
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for face in faces {
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face.ghost().set(true);
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let _ = assembly.try_insert_element(face);
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}
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// impose the constraints
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for j in index_range.clone() {
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let [face_j, vertex_j] = [
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format!("f{j}"),
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format!("v{j}")
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].map(
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|id| assembly.elements_by_id.with_untracked(
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|elts_by_id| elts_by_id[&id].clone()
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)
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);
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// make the faces planar
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let curvature_regulator = face_j.regulators().with_untracked(
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|regs| regs.first().unwrap().clone()
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);
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curvature_regulator.set_point().set(
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SpecifiedValue::try_from("0".to_string()).unwrap()
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);
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for k in index_range.clone().filter(|&index| index != j) {
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let vertex_k = assembly.elements_by_id.with_untracked(
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|elts_by_id| elts_by_id[&format!("v{k}")].clone()
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);
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// fix the distances between the vertices
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if j < k {
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let distance_regulator = InversiveDistanceRegulator::new(
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[vertex_j.clone(), vertex_k.clone()]
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);
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assembly.insert_regulator(Rc::new(distance_regulator));
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}
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// put the vertices on the faces
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let incidence_regulator = InversiveDistanceRegulator::new([face_j.clone(), vertex_k.clone()]);
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incidence_regulator.set_point.set(SpecifiedValue::try_from("0".to_string()).unwrap());
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assembly.insert_regulator(Rc::new(incidence_regulator));
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}
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}
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}
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#[component]
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pub fn AddRemove() -> View {
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/* DEBUG */
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@ -259,6 +397,7 @@ pub fn AddRemove() -> View {
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"general" => load_gen_assemb(assembly),
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"low-curv" => load_low_curv_assemb(assembly),
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"pointed" => load_pointed_assemb(assembly),
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"radius-ratio" => load_radius_ratio_assemb(assembly),
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_ => ()
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};
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@ -310,6 +449,7 @@ pub fn AddRemove() -> View {
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option(value="general") { "General" }
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option(value="low-curv") { "Low-curvature" }
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option(value="pointed") { "Pointed" }
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option(value="radius-ratio") { "Radius ratio" }
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option(value="empty") { "Empty" }
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}
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}
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