forked from StudioInfinity/dyna3
Add more instructions for the radius ratio demo
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1 changed files with 5 additions and 3 deletions
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@ -299,9 +299,11 @@ fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
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assembly.insert_regulator(Rc::new(outer_moon_tangency));
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}
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// setting the inversive distances between the vertices to -2 gives a
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// regular tetrahedron with side length 1, whose insphere and circumsphere have
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// radii sqrt(1/6) and sqrt(3/2), respectively
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// setting the inversive distances between the vertices to -2 gives a regular
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// tetrahedron with side length 1, whose insphere and circumsphere have radii
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// sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an
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// inversive distance of -1 between the insphere and each face, and then set an
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// inversive distance of 0 between the circumsphere and each vertex
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fn load_radius_ratio_assemb(assembly: &Assembly) {
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let index_range = 1..=4;
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