
In the process, make points round, since the highlighting works better visually that way.
251 lines
No EOL
8.3 KiB
Rust
251 lines
No EOL
8.3 KiB
Rust
use std::{f64::consts::FRAC_1_SQRT_2, rc::Rc};
|
|
use sycamore::prelude::*;
|
|
use web_sys::{console, wasm_bindgen::JsValue};
|
|
|
|
use crate::{
|
|
engine,
|
|
AppState,
|
|
assembly::{Assembly, InversiveDistanceRegulator, Point, Sphere}
|
|
};
|
|
|
|
/* DEBUG */
|
|
// load an example assembly for testing. this code will be removed once we've
|
|
// built a more formal test assembly system
|
|
fn load_gen_assemb(assembly: &Assembly) {
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("gemini_a"),
|
|
String::from("Castor"),
|
|
[1.00_f32, 0.25_f32, 0.00_f32],
|
|
engine::sphere(0.5, 0.5, 0.0, 1.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("gemini_b"),
|
|
String::from("Pollux"),
|
|
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
engine::sphere(-0.5, -0.5, 0.0, 1.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("ursa_major"),
|
|
String::from("Ursa major"),
|
|
[0.25_f32, 0.00_f32, 1.00_f32],
|
|
engine::sphere(-0.5, 0.5, 0.0, 0.75)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("ursa_minor"),
|
|
String::from("Ursa minor"),
|
|
[0.25_f32, 1.00_f32, 0.00_f32],
|
|
engine::sphere(0.5, -0.5, 0.0, 0.5)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("moon_deimos"),
|
|
String::from("Deimos"),
|
|
[0.75_f32, 0.75_f32, 0.00_f32],
|
|
engine::sphere(0.0, 0.15, 1.0, 0.25)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("moon_phobos"),
|
|
String::from("Phobos"),
|
|
[0.00_f32, 0.75_f32, 0.50_f32],
|
|
engine::sphere(0.0, -0.15, -1.0, 0.25)
|
|
)
|
|
);
|
|
}
|
|
|
|
/* DEBUG */
|
|
// load an example assembly for testing. this code will be removed once we've
|
|
// built a more formal test assembly system
|
|
fn load_low_curv_assemb(assembly: &Assembly) {
|
|
let a = 0.75_f64.sqrt();
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"central".to_string(),
|
|
"Central".to_string(),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::sphere(0.0, 0.0, 0.0, 1.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"assemb_plane".to_string(),
|
|
"Assembly plane".to_string(),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"side1".to_string(),
|
|
"Side 1".to_string(),
|
|
[1.00_f32, 0.00_f32, 0.25_f32],
|
|
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"side2".to_string(),
|
|
"Side 2".to_string(),
|
|
[0.25_f32, 1.00_f32, 0.00_f32],
|
|
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"side3".to_string(),
|
|
"Side 3".to_string(),
|
|
[0.00_f32, 0.25_f32, 1.00_f32],
|
|
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"corner1".to_string(),
|
|
"Corner 1".to_string(),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
"corner2".to_string(),
|
|
"Corner 2".to_string(),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
String::from("corner3"),
|
|
String::from("Corner 3"),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
|
|
)
|
|
);
|
|
}
|
|
|
|
fn load_pointed_assemb(assembly: &Assembly) {
|
|
let _ = assembly.try_insert_element(
|
|
Point::new(
|
|
format!("point_front"),
|
|
format!("Front point"),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::point(0.0, 0.0, FRAC_1_SQRT_2)
|
|
)
|
|
);
|
|
let _ = assembly.try_insert_element(
|
|
Point::new(
|
|
format!("point_back"),
|
|
format!("Back point"),
|
|
[0.75_f32, 0.75_f32, 0.75_f32],
|
|
engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
|
|
)
|
|
);
|
|
for index_x in 0..=1 {
|
|
for index_y in 0..=1 {
|
|
let x = index_x as f64 - 0.5;
|
|
let y = index_y as f64 - 0.5;
|
|
|
|
let _ = assembly.try_insert_element(
|
|
Sphere::new(
|
|
format!("sphere{index_x}{index_y}"),
|
|
format!("Sphere {index_x}{index_y}"),
|
|
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
|
engine::sphere(x, y, 0.0, 1.0)
|
|
)
|
|
);
|
|
|
|
let _ = assembly.try_insert_element(
|
|
Point::new(
|
|
format!("point{index_x}{index_y}"),
|
|
format!("Point {index_x}{index_y}"),
|
|
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
|
|
engine::point(x, y, 0.0)
|
|
)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
#[component]
|
|
pub fn AddRemove() -> View {
|
|
/* DEBUG */
|
|
let assembly_name = create_signal("general".to_string());
|
|
create_effect(move || {
|
|
// get name of chosen assembly
|
|
let name = assembly_name.get_clone();
|
|
console::log_1(
|
|
&JsValue::from(format!("Showing assembly \"{}\"", name.clone()))
|
|
);
|
|
|
|
batch(|| {
|
|
let state = use_context::<AppState>();
|
|
let assembly = &state.assembly;
|
|
|
|
// clear state
|
|
assembly.regulators.update(|regs| regs.clear());
|
|
assembly.elements.update(|elts| elts.clear());
|
|
assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
|
|
state.selection.update(|sel| sel.clear());
|
|
|
|
// load assembly
|
|
match name.as_str() {
|
|
"general" => load_gen_assemb(assembly),
|
|
"low-curv" => load_low_curv_assemb(assembly),
|
|
"pointed" => load_pointed_assemb(assembly),
|
|
_ => ()
|
|
};
|
|
});
|
|
});
|
|
|
|
view! {
|
|
div(id="add-remove") {
|
|
button(
|
|
on:click=|_| {
|
|
let state = use_context::<AppState>();
|
|
state.assembly.insert_element_default::<Sphere>();
|
|
}
|
|
) { "+" }
|
|
button(
|
|
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
|
|
disabled={
|
|
let state = use_context::<AppState>();
|
|
state.selection.with(|sel| sel.len() != 2)
|
|
},
|
|
on:click=|_| {
|
|
let state = use_context::<AppState>();
|
|
let subjects: [_; 2] = state.selection.with(
|
|
// the button is only enabled when two elements are
|
|
// selected, so we know the cast to a two-element array
|
|
// will succeed
|
|
|sel| sel
|
|
.clone()
|
|
.into_iter()
|
|
.collect::<Vec<_>>()
|
|
.try_into()
|
|
.unwrap()
|
|
);
|
|
state.assembly.insert_regulator(
|
|
Rc::new(InversiveDistanceRegulator::new(subjects, &state.assembly))
|
|
);
|
|
state.selection.update(|sel| sel.clear());
|
|
}
|
|
) { "🔗" }
|
|
select(bind:value=assembly_name) { /* DEBUG */ // example assembly chooser
|
|
option(value="general") { "General" }
|
|
option(value="low-curv") { "Low-curvature" }
|
|
option(value="pointed") { "Pointed" }
|
|
option(value="empty") { "Empty" }
|
|
}
|
|
}
|
|
}
|
|
} |