dyna3/app-proto/src/add_remove.rs
Vectornaut 2adf4669f4
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Refactor: Use pointers to refer to elements and regulators (#84)
Previously, dyna3 used storage keys to refer to elements, necessitating passing around element containers to various functions so that they could access the relevant elements. These storage keys have been replaced with reference-counted pointers, used for tasks like these:

- Specifying the subjects of regulators.
- Collecting the regulators each element is subject to
- Handling selection.
- Creating interface components.

Also, systematizes the handling of serial numbers for entities, through a Serial trait.
And updates to rust 1.86 and institutes explicit checking of the rust version.

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #84
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-05-06 19:17:30 +00:00

257 lines
No EOL
8.5 KiB
Rust

use std::{f64::consts::FRAC_1_SQRT_2, rc::Rc};
use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue};
use crate::{
engine,
AppState,
assembly::{Assembly, InversiveDistanceRegulator, Point, Sphere}
};
/* DEBUG */
// load an example assembly for testing. this code will be removed once we've
// built a more formal test assembly system
fn load_gen_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element(
Sphere::new(
String::from("gemini_a"),
String::from("Castor"),
[1.00_f32, 0.25_f32, 0.00_f32],
engine::sphere(0.5, 0.5, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("gemini_b"),
String::from("Pollux"),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(-0.5, -0.5, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("ursa_major"),
String::from("Ursa major"),
[0.25_f32, 0.00_f32, 1.00_f32],
engine::sphere(-0.5, 0.5, 0.0, 0.75)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("ursa_minor"),
String::from("Ursa minor"),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere(0.5, -0.5, 0.0, 0.5)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("moon_deimos"),
String::from("Deimos"),
[0.75_f32, 0.75_f32, 0.00_f32],
engine::sphere(0.0, 0.15, 1.0, 0.25)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("moon_phobos"),
String::from("Phobos"),
[0.00_f32, 0.75_f32, 0.50_f32],
engine::sphere(0.0, -0.15, -1.0, 0.25)
)
);
}
/* DEBUG */
// load an example assembly for testing. this code will be removed once we've
// built a more formal test assembly system
fn load_low_curv_assemb(assembly: &Assembly) {
let a = 0.75_f64.sqrt();
let _ = assembly.try_insert_element(
Sphere::new(
"central".to_string(),
"Central".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"assemb_plane".to_string(),
"Assembly plane".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"side1".to_string(),
"Side 1".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"side2".to_string(),
"Side 2".to_string(),
[0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"side3".to_string(),
"Side 3".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"corner1".to_string(),
"Corner 1".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
"corner2".to_string(),
"Corner 2".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
)
);
let _ = assembly.try_insert_element(
Sphere::new(
String::from("corner3"),
String::from("Corner 3"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
)
);
}
fn load_pointed_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element(
Point::new(
format!("point_front"),
format!("Front point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, FRAC_1_SQRT_2)
)
);
let _ = assembly.try_insert_element(
Point::new(
format!("point_back"),
format!("Back point"),
[0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
)
);
for index_x in 0..=1 {
for index_y in 0..=1 {
let x = index_x as f64 - 0.5;
let y = index_y as f64 - 0.5;
let _ = assembly.try_insert_element(
Sphere::new(
format!("sphere{index_x}{index_y}"),
format!("Sphere {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::sphere(x, y, 0.0, 1.0)
)
);
let _ = assembly.try_insert_element(
Point::new(
format!("point{index_x}{index_y}"),
format!("Point {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::point(x, y, 0.0)
)
);
}
}
}
#[component]
pub fn AddRemove() -> View {
/* DEBUG */
let assembly_name = create_signal("general".to_string());
create_effect(move || {
// get name of chosen assembly
let name = assembly_name.get_clone();
console::log_1(
&JsValue::from(format!("Showing assembly \"{}\"", name.clone()))
);
batch(|| {
let state = use_context::<AppState>();
let assembly = &state.assembly;
// clear state
assembly.regulators.update(|regs| regs.clear());
assembly.elements.update(|elts| elts.clear());
assembly.elements_by_id.update(|elts_by_id| elts_by_id.clear());
state.selection.update(|sel| sel.clear());
// load assembly
match name.as_str() {
"general" => load_gen_assemb(assembly),
"low-curv" => load_low_curv_assemb(assembly),
"pointed" => load_pointed_assemb(assembly),
_ => ()
};
});
});
view! {
div(id="add-remove") {
button(
on:click=|_| {
let state = use_context::<AppState>();
state.assembly.insert_element_default::<Sphere>();
}
) { "Add sphere" }
button(
on:click=|_| {
let state = use_context::<AppState>();
state.assembly.insert_element_default::<Point>();
}
) { "Add point" }
button(
class="emoji", /* KLUDGE */ // for convenience, we're using an emoji as a temporary icon for this button
disabled={
let state = use_context::<AppState>();
state.selection.with(|sel| sel.len() != 2)
},
on:click=|_| {
let state = use_context::<AppState>();
let subjects: [_; 2] = state.selection.with(
// the button is only enabled when two elements are
// selected, so we know the cast to a two-element array
// will succeed
|sel| sel
.clone()
.into_iter()
.collect::<Vec<_>>()
.try_into()
.unwrap()
);
state.assembly.insert_regulator(
Rc::new(InversiveDistanceRegulator::new(subjects))
);
state.selection.update(|sel| sel.clear());
}
) { "🔗" }
select(bind:value=assembly_name) { /* DEBUG */ // example assembly chooser
option(value="general") { "General" }
option(value="low-curv") { "Low-curvature" }
option(value="pointed") { "Pointed" }
option(value="empty") { "Empty" }
}
}
}
}