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Replaces the former sole Element entity by two, Sphere and Point, both implementing an Element trait. Adds Point display, uses the former Element display for Sphere. Adds a new "canned" configuration, and the ability to add, select, and nudge Point entities. Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo> Reviewed-on: #82 Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net> Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
24 lines
No EOL
461 B
GLSL
24 lines
No EOL
461 B
GLSL
#version 300 es
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in vec4 position;
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in vec3 color;
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in float highlight;
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in float selected;
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out vec3 point_color;
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out float point_highlight;
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out float total_radius;
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// camera
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const float focal_slope = 0.3;
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void main() {
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total_radius = 5. + 0.5*selected;
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float depth = -focal_slope * position.z;
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gl_Position = vec4(position.xy / depth, 0., 1.);
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gl_PointSize = 2.*total_radius;
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point_color = color;
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point_highlight = highlight;
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} |