dyna3/app-proto/src/components/point.frag
Vectornaut 0801200210
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Add more test assemblies (#103)
This PR helps probe the capabilities of the engine.

Also adjusts the realization triggering system to reduce redundant realizations as we set an assembly's regulators during loading. Specificially, consolidates all calls to `realize()` into a single effect, which is triggered by the `needs_realization` signal.
Also introduces a `keep_realized` signal and use it to pause realization while loading assemblies, but this signal is planned for removal as ultimately we do not want a separate "mode" of interpreting commands during loading, for maximal reproducibility of results (and simplicity of system).

Co-authored-by: Aaron Fenyes <aaron.fenyes@fareycircles.ooo>
Reviewed-on: #103
Co-authored-by: Vectornaut <vectornaut@nobody@nowhere.net>
Co-committed-by: Vectornaut <vectornaut@nobody@nowhere.net>
2025-07-22 22:01:37 +00:00

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GLSL

#version 300 es
precision highp float;
in vec4 point_color;
in float point_highlight;
in float total_radius;
out vec4 outColor;
void main() {
float r = total_radius * length(2.*gl_PointCoord - vec2(1.));
const float POINT_RADIUS = 4.;
float border = smoothstep(POINT_RADIUS - 1., POINT_RADIUS, r);
float disk = 1. - smoothstep(total_radius - 1., total_radius, r);
vec4 color = mix(point_color, vec4(1.), border * point_highlight);
outColor = vec4(vec3(1.), disk) * color;
}