<!DOCTYPE html> <html> <head> <style> body { background-color: #ffe0f0; } /* needed to keep Ganja canvas from blowing up */ canvas { min-width: 600px; max-width: 600px; min-height: 600px; max-height: 600px; } </style> <script src="https://unpkg.com/ganja.js"></script> </head> <body> <p><button onclick="flip()">Flip</button></p> <script> // in the default view, e4 + e5 is the point at infinity let CGA3 = Algebra(4, 1); let elements = [ CGA3.inline(() => Math.sqrt(0.5)*( 1e1 + 1e2 + 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*( 1e1 - 1e2 - 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*(-1e1 + 1e2 - 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*(-1e1 - 1e2 + 1e3 + 1e5))(), CGA3.inline(() => -Math.sqrt(3)*1e4 + Math.sqrt(2)*1e5)() ]; /* these blocks of commented-out code can be used to confirm that a spacelike vector and its Hodge dual represent the same generalized sphere */ /*let elements = [ CGA3.inline(() => Math.sqrt(0.5)*!( 1e1 + 1e2 + 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*!( 1e1 - 1e2 - 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*!(-1e1 + 1e2 - 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*!(-1e1 - 1e2 + 1e3 + 1e5))(), CGA3.inline(() => !(-Math.sqrt(3)*1e4 + Math.sqrt(2)*1e5))() ];*/ /*let elements = [ CGA3.inline(() => 1e1 + 1e5)(), CGA3.inline(() => 1e2 + 1e5)(), CGA3.inline(() => 1e3 + 1e5)(), CGA3.inline(() => -1e4 + 1e5)(), CGA3.inline(() => Math.sqrt(0.5)*(1e1 + 1e2 + 1e3 + 1e5))(), CGA3.inline(() => Math.sqrt(0.5)*!(1e1 + 1e2 + 1e3 - 0.01e4 + 1e5))() ];*/ // set up palette var colorIndex; var palette = [0xff00b0, 0x00ffb0, 0x00b0ff, 0x8040ff, 0xc0c0c0]; function nextColor() { colorIndex = (colorIndex + 1) % palette.length; return palette[colorIndex]; } function resetColorCycle() { colorIndex = palette.length - 1; } resetColorCycle(); // create scene function function scene() { commands = []; resetColorCycle(); elements.forEach((elt) => commands.push(nextColor(), elt)); return commands; } // initialize graph let graph = CGA3.graph( scene, { conformal: true, gl: true, grid: true } ) document.body.appendChild(graph); function flip() { let last = elements.length - 1; for (let n = 0; n < last; ++n) { // reflect elements[n] = CGA3.Mul(CGA3.Mul(elements[last], elements[n]), elements[last]); // de-noise for (let k = 6; k < elements[n].length; ++k) { /*for (let k = 0; k < 26; ++k) {*/ elements[n][k] = 0; } } requestAnimationFrame(graph.update.bind(graph, scene)); } </script> </body> </html>