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9 commits

Author SHA1 Message Date
Aaron Fenyes
5233d8eb93 Move the components into their own module
All checks were successful
/ test (pull_request) Successful in 3m36s
This makes the module tree more reflective of module use patterns. In
particular, it restores the condition that every top-level module is
used in top-level code, which was broken by the addition of the
`test_assembly_chooser` module in commit 91e4e1f.
2025-07-22 13:28:48 -07:00
Aaron Fenyes
91e4e1f414 Make the test assembly chooser its own component
All checks were successful
/ test (pull_request) Successful in 3m32s
2025-07-21 12:16:16 -07:00
Aaron Fenyes
4e5cd6e4a4 Add a dodecahedral circle packing test assembly
All checks were successful
/ test (pull_request) Successful in 3m33s
2025-07-20 23:27:10 -07:00
Aaron Fenyes
97d61e154a Add a tridiminished icosahedron test assembly 2025-07-20 23:27:10 -07:00
Aaron Fenyes
9c22eebb46 Add an off-center test assembly
This test assembly should provide a simple example where the loss
function is saddle-shaped near its manifold of minima.
2025-07-20 23:27:10 -07:00
Aaron Fenyes
27a8cbfd69 Add a balanced test assembly
This test assembly reveals one way that the engine can stall, indicated
by a long plateau in the loss history. You can make the plateau even
longer by shrinking the inner spheres.
2025-07-20 23:27:10 -07:00
Aaron Fenyes
fae3f4531e Add an Irisawa hexlet test assembly
This partial setup of the Irisawa hexlet problem is from the summer 2025
tech demo.
2025-07-20 23:27:10 -07:00
Aaron Fenyes
543bc4020f Add a tetrahedron radius ratio test assembly
This partial setup of the tetrahedron radius ratio problem is from the
summer 2025 tech demo.
2025-07-20 23:27:10 -07:00
Aaron Fenyes
40d665d8ac Pause realization while loading assemblies
This avoids redundant realizations as we set an assembly's regulators
during loading. Adding some regulators to the low-curvature assembly
confirms that the feature is working as intended.
2025-07-20 23:27:10 -07:00
17 changed files with 469 additions and 469 deletions

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@ -25,37 +25,32 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
### Install the prerequisites ### Install the prerequisites
1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager 1. Install [`rustup`](https://rust-lang.github.io/rustup/): the officially recommended Rust toolchain manager
- It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup) * It's available on Ubuntu as a [Snap](https://snapcraft.io/rustup)
2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain" 2. Call `rustup default stable` to "download the latest stable release of Rust and set it as your default toolchain"
- If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you * If you forget, the `rustup` [help system](https://github.com/rust-lang/rustup/blob/d9b3601c3feb2e88cf3f8ca4f7ab4fdad71441fd/src/errors.rs#L109-L112) will remind you
3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html) 3. Call `rustup target add wasm32-unknown-unknown` to add the [most generic 32-bit WebAssembly target](https://doc.rust-lang.org/nightly/rustc/platform-support/wasm32-unknown-unknown.html)
4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/) 4. Call `cargo install wasm-pack` to install the [WebAssembly toolchain](https://rustwasm.github.io/docs/wasm-pack/)
5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool 5. Call `cargo install trunk` to install the [Trunk](https://trunkrs.dev/) web-build tool
6. Add the `.cargo/bin` folder in your home directory to your executable search path 6. Add the `.cargo/bin` folder in your home directory to your executable search path
- This lets you call Trunk, and other tools installed by Cargo, without specifying their paths * This lets you call Trunk, and other tools installed by Cargo, without specifying their paths
- On POSIX systems, the search path is stored in the `PATH` environment variable * On POSIX systems, the search path is stored in the `PATH` environment variable
### Play with the prototype ### Play with the prototype
1. From the `app-proto` folder, call `trunk serve --release` to build and serve the prototype 1. From the `app-proto` folder, call `trunk serve --release` to build and serve the prototype
- The crates the prototype depends on will be downloaded and served automatically * *The crates the prototype depends on will be downloaded and served automatically*
- For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag * *For a faster build, at the expense of a much slower prototype, you can call `trunk serve` without the `--release` flag*
- If you want to stay in the top-level folder, you can call `trunk serve --config app-proto [--release]` from there instead. * *If you want to stay in the top-level folder, you can call `trunk serve --config app-proto [--release]`* from there instead.
3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:` 3. In a web browser, visit one of the URLs listed under the message `INFO 📡 server listening at:`
- Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype * *Touching any file in the `app-proto` folder will make Trunk rebuild and live-reload the prototype*
4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype 4. Press *ctrl+C* in the shell where Trunk is running to stop serving the prototype
### Run the engine on some example problems ### Run the engine on some example problems
1. Use `sh` to run the script `tools/run-examples.sh` 1. Go into the `app-proto` folder
- The script is location-independent, so you can do this from anywhere in the dyna3 repository 2. Call `./run-examples`
- The call from the top level of the repository is: * *For each example problem, the engine will print the value of the loss function at each optimization step*
* *The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then*
```bash
sh tools/run-examples.sh
```
- For each example problem, the engine will print the value of the loss function at each optimization step
- The first example that prints is the same as the Irisawa hexlet example from the Julia version of the engine prototype. If you go into `engine-proto/gram-test`, launch Julia, and then
```julia ```julia
include("irisawa-hexlet.jl") include("irisawa-hexlet.jl")
@ -64,24 +59,9 @@ The latest prototype is in the folder `app-proto`. It includes both a user inter
end end
``` ```
you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show *you should see that it prints basically the same loss history until the last few steps, when the lower default precision of the Rust engine really starts to show*
### Run the automated tests ### Run the automated tests
1. Go into the `app-proto` folder 1. Go into the `app-proto` folder
2. Call `cargo test` 2. Call `cargo test`
### Deploy the prototype
1. From the `app-proto` folder, call `trunk build --release`
- Building in [release mode](https://doc.rust-lang.org/cargo/reference/profiles.html#release) produces an executable which is smaller and often much faster, but harder to debug and more time-consuming to build
- If you want to stay in the top-level folder, you can call `trunk build --config app-proto --release` from there instead
2. Use `sh` to run the packaging script `tools/package-for-deployment.sh`.
- The script is location-independent, so you can do this from anywhere in the dyna3 repository
- The call from the top level of the repository is:
```bash
sh tools/package-for-deployment.sh
```
- This will overwrite or replace the files in `deploy/dyna3`
3. Put the contents of `deploy/dyna3` in the folder on your server that the prototype will be served from.
- To simplify uploading, you might want to combine these files into an archive called `deploy/dyna3.zip`. Git has been set to ignore this path

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@ -1,2 +0,0 @@
[build]
public_url = "./"

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@ -23,7 +23,7 @@ fn main() {
let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map( let twist_motion: DMatrix<_> = (0..N_POINTS).step_by(4).flat_map(
|n| [ |n| [
tangent.proj(&up.as_view(), n), tangent.proj(&up.as_view(), n),
tangent.proj(&down.as_view(), n+1), tangent.proj(&down.as_view(), n+1)
] ]
).sum(); ).sum();
let normalization = 5.0 / twist_motion[(2, 0)]; let normalization = 5.0 / twist_motion[(2, 0)];

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@ -6,7 +6,7 @@ use dyna3::engine::{
realize_gram, realize_gram,
sphere, sphere,
ConfigNeighborhood, ConfigNeighborhood,
ConstraintProblem, ConstraintProblem
}; };
fn main() { fn main() {

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@ -5,7 +5,7 @@ use dyna3::engine::{
realize_gram, realize_gram,
sphere, sphere,
ConfigNeighborhood, ConfigNeighborhood,
ConstraintProblem, ConstraintProblem
}; };
fn main() { fn main() {
@ -14,7 +14,7 @@ fn main() {
&[ &[
sphere(1.0, 0.0, 0.0, 1.0), sphere(1.0, 0.0, 0.0, 1.0),
sphere(-0.5, a, 0.0, 1.0), sphere(-0.5, a, 0.0, 1.0),
sphere(-0.5, -a, 0.0, 1.0), sphere(-0.5, -a, 0.0, 1.0)
] ]
}); });
for j in 0..3 { for j in 0..3 {

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@ -8,7 +8,7 @@
# the application prototype # the application prototype
# find the manifest file for the application prototype # find the manifest file for the application prototype
MANIFEST="$(dirname -- $0)/../app-proto/Cargo.toml" MANIFEST="$(dirname -- $0)/Cargo.toml"
# set up the command that runs each example # set up the command that runs each example
RUN_EXAMPLE="cargo run --manifest-path $MANIFEST --example" RUN_EXAMPLE="cargo run --manifest-path $MANIFEST --example"

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@ -1,13 +1,13 @@
use nalgebra::{DMatrix, DVector, DVectorView}; use nalgebra::{DMatrix, DVector, DVectorView};
use std::{ use std::{
cell::Cell, cell::Cell,
cmp::Ordering,
collections::{BTreeMap, BTreeSet}, collections::{BTreeMap, BTreeSet},
cmp::Ordering,
fmt, fmt,
fmt::{Debug, Formatter}, fmt::{Debug, Formatter},
hash::{Hash, Hasher}, hash::{Hash, Hasher},
rc::Rc, rc::Rc,
sync::{atomic, atomic::AtomicU64}, sync::{atomic, atomic::AtomicU64}
}; };
use sycamore::prelude::*; use sycamore::prelude::*;
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */ use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
@ -16,6 +16,7 @@ use crate::{
components::{display::DisplayItem, outline::OutlineItem}, components::{display::DisplayItem, outline::OutlineItem},
engine::{ engine::{
Q, Q,
change_half_curvature,
local_unif_to_std, local_unif_to_std,
point, point,
project_point_to_normalized, project_point_to_normalized,
@ -26,9 +27,9 @@ use crate::{
ConfigSubspace, ConfigSubspace,
ConstraintProblem, ConstraintProblem,
DescentHistory, DescentHistory,
Realization, Realization
}, },
specified::SpecifiedValue, specified::SpecifiedValue
}; };
pub type ElementColor = [f32; 3]; pub type ElementColor = [f32; 3];
@ -164,7 +165,7 @@ pub struct Sphere {
pub ghost: Signal<bool>, pub ghost: Signal<bool>,
pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>, pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
serial: u64, serial: u64,
column_index: Cell<Option<usize>>, column_index: Cell<Option<usize>>
} }
impl Sphere { impl Sphere {
@ -174,17 +175,17 @@ impl Sphere {
id: String, id: String,
label: String, label: String,
color: ElementColor, color: ElementColor,
representation: DVector<f64>, representation: DVector<f64>
) -> Self { ) -> Sphere {
Self { Sphere {
id, id: id,
label, label: label,
color, color: color,
representation: create_signal(representation), representation: create_signal(representation),
ghost: create_signal(false), ghost: create_signal(false),
regulators: create_signal(BTreeSet::new()), regulators: create_signal(BTreeSet::new()),
serial: Self::next_serial(), serial: Self::next_serial(),
column_index: None.into(), column_index: None.into()
} }
} }
} }
@ -194,12 +195,12 @@ impl Element for Sphere {
"sphere".to_string() "sphere".to_string()
} }
fn default(id: String, id_num: u64) -> Self { fn default(id: String, id_num: u64) -> Sphere {
Self::new( Sphere::new(
id, id,
format!("Sphere {id_num}"), format!("Sphere {id_num}"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
sphere(0.0, 0.0, 0.0, 1.0), sphere(0.0, 0.0, 0.0, 1.0)
) )
} }
@ -264,7 +265,7 @@ pub struct Point {
pub ghost: Signal<bool>, pub ghost: Signal<bool>,
pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>, pub regulators: Signal<BTreeSet<Rc<dyn Regulator>>>,
serial: u64, serial: u64,
column_index: Cell<Option<usize>>, column_index: Cell<Option<usize>>
} }
impl Point { impl Point {
@ -274,9 +275,9 @@ impl Point {
id: String, id: String,
label: String, label: String,
color: ElementColor, color: ElementColor,
representation: DVector<f64>, representation: DVector<f64>
) -> Self { ) -> Point {
Self { Point {
id, id,
label, label,
color, color,
@ -284,7 +285,7 @@ impl Point {
ghost: create_signal(false), ghost: create_signal(false),
regulators: create_signal(BTreeSet::new()), regulators: create_signal(BTreeSet::new()),
serial: Self::next_serial(), serial: Self::next_serial(),
column_index: None.into(), column_index: None.into()
} }
} }
} }
@ -294,12 +295,12 @@ impl Element for Point {
"point".to_string() "point".to_string()
} }
fn default(id: String, id_num: u64) -> Self { fn default(id: String, id_num: u64) -> Point {
Self::new( Point::new(
id, id,
format!("Point {id_num}"), format!("Point {id_num}"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
point(0.0, 0.0, 0.0), point(0.0, 0.0, 0.0)
) )
} }
@ -348,7 +349,7 @@ impl ProblemPoser for Point {
format!("Point \"{}\" should be indexed before writing problem data", self.id).as_str() format!("Point \"{}\" should be indexed before writing problem data", self.id).as_str()
); );
problem.gram.push_sym(index, index, 0.0); problem.gram.push_sym(index, index, 0.0);
problem.frozen.push(Self::WEIGHT_COMPONENT, index, 0.5); problem.frozen.push(Point::WEIGHT_COMPONENT, index, 0.5);
problem.guess.set_column(index, &self.representation.get_clone_untracked()); problem.guess.set_column(index, &self.representation.get_clone_untracked());
} }
} }
@ -357,6 +358,16 @@ pub trait Regulator: Serial + ProblemPoser + OutlineItem {
fn subjects(&self) -> Vec<Rc<dyn Element>>; fn subjects(&self) -> Vec<Rc<dyn Element>>;
fn measurement(&self) -> ReadSignal<f64>; fn measurement(&self) -> ReadSignal<f64>;
fn set_point(&self) -> Signal<SpecifiedValue>; fn set_point(&self) -> Signal<SpecifiedValue>;
// this method is used to responsively precondition the assembly for
// realization when the regulator becomes a constraint, or is edited while
// acting as a constraint. it should track the set point, do any desired
// preconditioning when the set point is present, and use its return value
// to report whether the set is present. the default implementation does no
// preconditioning
fn try_activate(&self) -> bool {
self.set_point().with(|set_pt| set_pt.is_present())
}
} }
impl Hash for dyn Regulator { impl Hash for dyn Regulator {
@ -389,11 +400,11 @@ pub struct InversiveDistanceRegulator {
pub subjects: [Rc<dyn Element>; 2], pub subjects: [Rc<dyn Element>; 2],
pub measurement: ReadSignal<f64>, pub measurement: ReadSignal<f64>,
pub set_point: Signal<SpecifiedValue>, pub set_point: Signal<SpecifiedValue>,
serial: u64, serial: u64
} }
impl InversiveDistanceRegulator { impl InversiveDistanceRegulator {
pub fn new(subjects: [Rc<dyn Element>; 2]) -> Self { pub fn new(subjects: [Rc<dyn Element>; 2]) -> InversiveDistanceRegulator {
let representations = subjects.each_ref().map(|subj| subj.representation()); let representations = subjects.each_ref().map(|subj| subj.representation());
let measurement = create_memo(move || { let measurement = create_memo(move || {
representations[0].with(|rep_0| representations[0].with(|rep_0|
@ -406,7 +417,7 @@ impl InversiveDistanceRegulator {
let set_point = create_signal(SpecifiedValue::from_empty_spec()); let set_point = create_signal(SpecifiedValue::from_empty_spec());
let serial = Self::next_serial(); let serial = Self::next_serial();
Self { subjects, measurement, set_point, serial } InversiveDistanceRegulator { subjects, measurement, set_point, serial }
} }
} }
@ -449,11 +460,11 @@ pub struct HalfCurvatureRegulator {
pub subject: Rc<dyn Element>, pub subject: Rc<dyn Element>,
pub measurement: ReadSignal<f64>, pub measurement: ReadSignal<f64>,
pub set_point: Signal<SpecifiedValue>, pub set_point: Signal<SpecifiedValue>,
serial: u64, serial: u64
} }
impl HalfCurvatureRegulator { impl HalfCurvatureRegulator {
pub fn new(subject: Rc<dyn Element>) -> Self { pub fn new(subject: Rc<dyn Element>) -> HalfCurvatureRegulator {
let measurement = subject.representation().map( let measurement = subject.representation().map(
|rep| rep[Sphere::CURVATURE_COMPONENT] |rep| rep[Sphere::CURVATURE_COMPONENT]
); );
@ -461,7 +472,7 @@ impl HalfCurvatureRegulator {
let set_point = create_signal(SpecifiedValue::from_empty_spec()); let set_point = create_signal(SpecifiedValue::from_empty_spec());
let serial = Self::next_serial(); let serial = Self::next_serial();
Self { subject, measurement, set_point, serial } HalfCurvatureRegulator { subject, measurement, set_point, serial }
} }
} }
@ -477,6 +488,18 @@ impl Regulator for HalfCurvatureRegulator {
fn set_point(&self) -> Signal<SpecifiedValue> { fn set_point(&self) -> Signal<SpecifiedValue> {
self.set_point self.set_point
} }
fn try_activate(&self) -> bool {
match self.set_point.with(|set_pt| set_pt.value) {
Some(half_curv) => {
self.subject.representation().update(
|rep| change_half_curvature(rep, half_curv)
);
true
}
None => false
}
}
} }
impl Serial for HalfCurvatureRegulator { impl Serial for HalfCurvatureRegulator {
@ -501,7 +524,7 @@ impl ProblemPoser for HalfCurvatureRegulator {
// the velocity is expressed in uniform coordinates // the velocity is expressed in uniform coordinates
pub struct ElementMotion<'a> { pub struct ElementMotion<'a> {
pub element: Rc<dyn Element>, pub element: Rc<dyn Element>,
pub velocity: DVectorView<'a, f64>, pub velocity: DVectorView<'a, f64>
} }
type AssemblyMotion<'a> = Vec<ElementMotion<'a>>; type AssemblyMotion<'a> = Vec<ElementMotion<'a>>;
@ -529,11 +552,12 @@ pub struct Assembly {
pub elements_by_id: Signal<BTreeMap<String, Rc<dyn Element>>>, pub elements_by_id: Signal<BTreeMap<String, Rc<dyn Element>>>,
// realization control // realization control
pub realization_trigger: Signal<()>, pub keep_realized: Signal<bool>,
pub needs_realization: Signal<bool>,
// realization diagnostics // realization diagnostics
pub realization_status: Signal<Result<(), String>>, pub realization_status: Signal<Result<(), String>>,
pub descent_history: Signal<DescentHistory>, pub descent_history: Signal<DescentHistory>
} }
impl Assembly { impl Assembly {
@ -544,23 +568,21 @@ impl Assembly {
regulators: create_signal(BTreeSet::new()), regulators: create_signal(BTreeSet::new()),
tangent: create_signal(ConfigSubspace::zero(0)), tangent: create_signal(ConfigSubspace::zero(0)),
elements_by_id: create_signal(BTreeMap::default()), elements_by_id: create_signal(BTreeMap::default()),
realization_trigger: create_signal(()), keep_realized: create_signal(true),
needs_realization: create_signal(false),
realization_status: create_signal(Ok(())), realization_status: create_signal(Ok(())),
descent_history: create_signal(DescentHistory::new()), descent_history: create_signal(DescentHistory::new())
}; };
// realize the assembly whenever the element list, the regulator list, // realize the assembly whenever it becomes simultaneously true that
// a regulator's set point, or the realization trigger is updated // we're trying to keep it realized and it needs realization
let assembly_for_effect = assembly.clone(); let assembly_for_effect = assembly.clone();
create_effect(move || { create_effect(move || {
assembly_for_effect.elements.track(); let should_realize = assembly_for_effect.keep_realized.get()
assembly_for_effect.regulators.with( && assembly_for_effect.needs_realization.get();
|regs| for reg in regs { if should_realize {
reg.set_point().track();
}
);
assembly_for_effect.realization_trigger.track();
assembly_for_effect.realize(); assembly_for_effect.realize();
}
}); });
assembly assembly
@ -624,6 +646,19 @@ impl Assembly {
regulators.update(|regs| regs.insert(regulator.clone())); regulators.update(|regs| regs.insert(regulator.clone()));
} }
// request a realization when the regulator becomes a constraint, or is
// edited while acting as a constraint
let self_for_effect = self.clone();
create_effect(move || {
/* DEBUG */
// log the regulator update
console_log!("Updated regulator with subjects {:?}", regulator.subjects());
if regulator.try_activate() {
self_for_effect.needs_realization.set(true);
}
});
/* DEBUG */ /* DEBUG */
// print an updated list of regulators // print an updated list of regulators
console_log!("Regulators:"); console_log!("Regulators:");
@ -691,10 +726,8 @@ impl Assembly {
} else { } else {
console_log!("✅️ Target accuracy achieved!"); console_log!("✅️ Target accuracy achieved!");
} }
if history.scaled_loss.len() > 0 {
console_log!("Steps: {}", history.scaled_loss.len() - 1); console_log!("Steps: {}", history.scaled_loss.len() - 1);
console_log!("Loss: {}", history.scaled_loss.last().unwrap()); console_log!("Loss: {}", history.scaled_loss.last().unwrap());
}
// report the loss history // report the loss history
self.descent_history.set(history); self.descent_history.set(history);
@ -717,6 +750,9 @@ impl Assembly {
// save the tangent space // save the tangent space
self.tangent.set_silent(tangent); self.tangent.set_silent(tangent);
// clear the realization request flag
self.needs_realization.set(false);
}, },
Err(message) => { Err(message) => {
// report the realization status. the `Err(message)` we're // report the realization status. the `Err(message)` we're
@ -724,7 +760,7 @@ impl Assembly {
// `Err(message)` we received from the match: we're changing the // `Err(message)` we received from the match: we're changing the
// `Ok` type from `Realization` to `()` // `Ok` type from `Realization` to `()`
self.realization_status.set(Err(message)) self.realization_status.set(Err(message))
}, }
} }
} }
@ -807,15 +843,15 @@ impl Assembly {
}, },
None => { None => {
console_log!("No velocity to unpack for fresh element \"{}\"", elt.id()) console_log!("No velocity to unpack for fresh element \"{}\"", elt.id())
}, }
}; };
}); });
} }
// trigger a realization to bring the configuration back onto the // request a realization to bring the configuration back onto the
// solution variety. this also gets the elements' column indices and the // solution variety. this also gets the elements' column indices and the
// saved tangent space back in sync // saved tangent space back in sync
self.realization_trigger.set(()); self.needs_realization.set(true);
} }
} }
@ -867,7 +903,7 @@ mod tests {
String::from(sphere_id), String::from(sphere_id),
String::from("Sphere 0"), String::from("Sphere 0"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS), engine::sphere(0.0, 0.0, 0.0, INITIAL_RADIUS)
) )
); );
@ -881,7 +917,7 @@ mod tests {
vec![ vec![
ElementMotion { ElementMotion {
element: sphere.clone(), element: sphere.clone(),
velocity: velocity.as_view(), velocity: velocity.as_view()
} }
] ]
); );

View file

@ -4,7 +4,7 @@ use sycamore::prelude::*;
use super::test_assembly_chooser::TestAssemblyChooser; use super::test_assembly_chooser::TestAssemblyChooser;
use crate::{ use crate::{
AppState, AppState,
assembly::{InversiveDistanceRegulator, Point, Sphere}, assembly::{InversiveDistanceRegulator, Point, Sphere}
}; };
#[component] #[component]
@ -14,22 +14,7 @@ pub fn AddRemove() -> View {
button( button(
on:click=|_| { on:click=|_| {
let state = use_context::<AppState>(); let state = use_context::<AppState>();
batch(|| {
// this call is batched to avoid redundant realizations.
// it updates the element list and the regulator list,
// which are both tracked by the realization effect
/* TO DO */
// it would make more to do the batching inside
// `insert_element_default`, but that will have to wait
// until Sycamore handles nested batches correctly.
//
// https://github.com/sycamore-rs/sycamore/issues/802
//
// the nested batch issue is relevant here because the
// assembly loaders in the test assembly chooser use
// `insert_element_default` within larger batches
state.assembly.insert_element_default::<Sphere>(); state.assembly.insert_element_default::<Sphere>();
});
} }
) { "Add sphere" } ) { "Add sphere" }
button( button(

View file

@ -11,12 +11,14 @@ use crate::AppState;
#[derive(Clone)] #[derive(Clone)]
struct DiagnosticsState { struct DiagnosticsState {
active_tab: Signal<String>, active_tab: Signal<String>
} }
impl DiagnosticsState { impl DiagnosticsState {
fn new(initial_tab: String) -> Self { fn new(initial_tab: String) -> DiagnosticsState {
Self { active_tab: create_signal(initial_tab) } DiagnosticsState {
active_tab: create_signal(initial_tab)
}
} }
} }
@ -31,7 +33,7 @@ fn RealizationStatus() -> View {
class=realization_status.with( class=realization_status.with(
|status| match status { |status| match status {
Ok(_) => "", Ok(_) => "",
Err(_) => "invalid", Err(_) => "invalid"
} }
) )
) { ) {
@ -40,7 +42,7 @@ fn RealizationStatus() -> View {
(realization_status.with( (realization_status.with(
|status| match status { |status| match status {
Ok(_) => "Target accuracy achieved".to_string(), Ok(_) => "Target accuracy achieved".to_string(),
Err(message) => message.clone(), Err(message) => message.clone()
} }
)) ))
} }
@ -51,7 +53,7 @@ fn RealizationStatus() -> View {
fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> { fn into_log10_time_point((step, value): (usize, f64)) -> Vec<Option<f64>> {
vec![ vec![
Some(step as f64), Some(step as f64),
if value == 0.0 { None } else { Some(value.abs().log10()) }, if value == 0.0 { None } else { Some(value.abs().log10()) }
] ]
} }
@ -120,7 +122,7 @@ fn SpectrumHistory() -> View {
// positive, negative, and strictly-zero parts // positive, negative, and strictly-zero parts
let ( let (
hess_eigvals_zero, hess_eigvals_zero,
hess_eigvals_nonzero, hess_eigvals_nonzero
): (Vec<_>, Vec<_>) = state.assembly.descent_history.with( ): (Vec<_>, Vec<_>) = state.assembly.descent_history.with(
|history| history.hess_eigvals |history| history.hess_eigvals
.iter() .iter()
@ -141,7 +143,7 @@ fn SpectrumHistory() -> View {
.unwrap_or(1.0); .unwrap_or(1.0);
let ( let (
hess_eigvals_pos, hess_eigvals_pos,
hess_eigvals_neg, hess_eigvals_neg
): (Vec<_>, Vec<_>) = hess_eigvals_nonzero ): (Vec<_>, Vec<_>) = hess_eigvals_nonzero
.into_iter() .into_iter()
.partition(|&(_, val)| val > 0.0); .partition(|&(_, val)| val > 0.0);

View file

@ -12,12 +12,12 @@ use web_sys::{
WebGlProgram, WebGlProgram,
WebGlShader, WebGlShader,
WebGlUniformLocation, WebGlUniformLocation,
wasm_bindgen::{JsCast, JsValue}, wasm_bindgen::{JsCast, JsValue}
}; };
use crate::{ use crate::{
AppState, AppState,
assembly::{Element, ElementColor, ElementMotion, Point, Sphere}, assembly::{Element, ElementColor, ElementMotion, Point, Sphere}
}; };
// --- color --- // --- color ---
@ -37,15 +37,15 @@ fn combine_channels(color: ElementColor, opacity: f32) -> ColorWithOpacity {
struct SceneSpheres { struct SceneSpheres {
representations: Vec<DVector<f64>>, representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>, colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>, highlights: Vec<f32>
} }
impl SceneSpheres { impl SceneSpheres {
fn new() -> Self { fn new() -> SceneSpheres{
Self { SceneSpheres {
representations: Vec::new(), representations: Vec::new(),
colors_with_opacity: Vec::new(), colors_with_opacity: Vec::new(),
highlights: Vec::new(), highlights: Vec::new()
} }
} }
@ -53,10 +53,7 @@ impl SceneSpheres {
self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer") self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
} }
fn push( fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32) {
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32,
) {
self.representations.push(representation); self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity)); self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight); self.highlights.push(highlight);
@ -67,23 +64,20 @@ struct ScenePoints {
representations: Vec<DVector<f64>>, representations: Vec<DVector<f64>>,
colors_with_opacity: Vec<ColorWithOpacity>, colors_with_opacity: Vec<ColorWithOpacity>,
highlights: Vec<f32>, highlights: Vec<f32>,
selections: Vec<f32>, selections: Vec<f32>
} }
impl ScenePoints { impl ScenePoints {
fn new() -> Self { fn new() -> ScenePoints {
Self { ScenePoints {
representations: Vec::new(), representations: Vec::new(),
colors_with_opacity: Vec::new(), colors_with_opacity: Vec::new(),
highlights: Vec::new(), highlights: Vec::new(),
selections: Vec::new(), selections: Vec::new()
} }
} }
fn push( fn push(&mut self, representation: DVector<f64>, color: ElementColor, opacity: f32, highlight: f32, selected: bool) {
&mut self, representation: DVector<f64>,
color: ElementColor, opacity: f32, highlight: f32, selected: bool,
) {
self.representations.push(representation); self.representations.push(representation);
self.colors_with_opacity.push(combine_channels(color, opacity)); self.colors_with_opacity.push(combine_channels(color, opacity));
self.highlights.push(highlight); self.highlights.push(highlight);
@ -93,14 +87,14 @@ impl ScenePoints {
pub struct Scene { pub struct Scene {
spheres: SceneSpheres, spheres: SceneSpheres,
points: ScenePoints, points: ScenePoints
} }
impl Scene { impl Scene {
fn new() -> Self { fn new() -> Scene {
Self { Scene {
spheres: SceneSpheres::new(), spheres: SceneSpheres::new(),
points: ScenePoints::new(), points: ScenePoints::new()
} }
} }
} }
@ -111,12 +105,7 @@ pub trait DisplayItem {
// the smallest positive depth, represented as a multiple of `dir`, where // the smallest positive depth, represented as a multiple of `dir`, where
// the line generated by `dir` hits the element. returns `None` if the line // the line generated by `dir` hits the element. returns `None` if the line
// misses the element // misses the element
fn cast( fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64>;
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64>;
} }
impl DisplayItem for Sphere { impl DisplayItem for Sphere {
@ -135,12 +124,7 @@ impl DisplayItem for Sphere {
// this method should be kept synchronized with `sphere_cast` in // this method should be kept synchronized with `sphere_cast` in
// `spheres.frag`, which does essentially the same thing on the GPU side // `spheres.frag`, which does essentially the same thing on the GPU side
fn cast( fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, _pixel_size: f64) -> Option<f64> {
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
_pixel_size: f64,
) -> Option<f64> {
// if `a/b` is less than this threshold, we approximate // if `a/b` is less than this threshold, we approximate
// `a*u^2 + b*u + c` by the linear function `b*u + c` // `a*u^2 + b*u + c` by the linear function `b*u + c`
const DEG_THRESHOLD: f64 = 1e-9; const DEG_THRESHOLD: f64 = 1e-9;
@ -193,12 +177,7 @@ impl DisplayItem for Point {
} }
/* SCAFFOLDING */ /* SCAFFOLDING */
fn cast( fn cast(&self, dir: Vector3<f64>, assembly_to_world: &DMatrix<f64>, pixel_size: f64) -> Option<f64> {
&self,
dir: Vector3<f64>,
assembly_to_world: &DMatrix<f64>,
pixel_size: f64,
) -> Option<f64> {
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep); let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
if rep[2] < 0.0 { if rep[2] < 0.0 {
// this constant should be kept synchronized with `point.frag` // this constant should be kept synchronized with `point.frag`
@ -241,7 +220,7 @@ fn compile_shader(
fn set_up_program( fn set_up_program(
context: &WebGl2RenderingContext, context: &WebGl2RenderingContext,
vertex_shader_source: &str, vertex_shader_source: &str,
fragment_shader_source: &str, fragment_shader_source: &str
) -> WebGlProgram { ) -> WebGlProgram {
// compile the shaders // compile the shaders
let vertex_shader = compile_shader( let vertex_shader = compile_shader(
@ -281,12 +260,12 @@ fn get_uniform_array_locations<const N: usize>(
context: &WebGl2RenderingContext, context: &WebGl2RenderingContext,
program: &WebGlProgram, program: &WebGlProgram,
var_name: &str, var_name: &str,
member_name_opt: Option<&str>, member_name_opt: Option<&str>
) -> [Option<WebGlUniformLocation>; N] { ) -> [Option<WebGlUniformLocation>; N] {
array::from_fn(|n| { array::from_fn(|n| {
let name = match member_name_opt { let name = match member_name_opt {
Some(member_name) => format!("{var_name}[{n}].{member_name}"), Some(member_name) => format!("{var_name}[{n}].{member_name}"),
None => format!("{var_name}[{n}]"), None => format!("{var_name}[{n}]")
}; };
context.get_uniform_location(&program, name.as_str()) context.get_uniform_location(&program, name.as_str())
}) })
@ -297,7 +276,7 @@ fn bind_to_attribute(
context: &WebGl2RenderingContext, context: &WebGl2RenderingContext,
attr_index: u32, attr_index: u32,
attr_size: i32, attr_size: i32,
buffer: &Option<WebGlBuffer>, buffer: &Option<WebGlBuffer>
) { ) {
context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref()); context.bind_buffer(WebGl2RenderingContext::ARRAY_BUFFER, buffer.as_ref());
context.vertex_attrib_pointer_with_i32( context.vertex_attrib_pointer_with_i32(
@ -313,7 +292,7 @@ fn bind_to_attribute(
// load the given data into a new vertex buffer object // load the given data into a new vertex buffer object
fn load_new_buffer( fn load_new_buffer(
context: &WebGl2RenderingContext, context: &WebGl2RenderingContext,
data: &[f32], data: &[f32]
) -> Option<WebGlBuffer> { ) -> Option<WebGlBuffer> {
// create a buffer and bind it to ARRAY_BUFFER // create a buffer and bind it to ARRAY_BUFFER
let buffer = context.create_buffer(); let buffer = context.create_buffer();
@ -340,7 +319,7 @@ fn bind_new_buffer_to_attribute(
context: &WebGl2RenderingContext, context: &WebGl2RenderingContext,
attr_index: u32, attr_index: u32,
attr_size: i32, attr_size: i32,
data: &[f32], data: &[f32]
) { ) {
let buffer = load_new_buffer(context, data); let buffer = load_new_buffer(context, data);
bind_to_attribute(context, attr_index, attr_size, &buffer); bind_to_attribute(context, attr_index, attr_size, &buffer);
@ -362,9 +341,9 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
Vector3::new( Vector3::new(
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim, FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim, FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
-1.0, -1.0
), ),
FOCAL_SLOPE * 2.0 / shortdim, FOCAL_SLOPE * 2.0 / shortdim
) )
} }
@ -464,14 +443,14 @@ pub fn Display() -> View {
let sphere_program = set_up_program( let sphere_program = set_up_program(
&ctx, &ctx,
include_str!("identity.vert"), include_str!("identity.vert"),
include_str!("spheres.frag"), include_str!("spheres.frag")
); );
// set up the point rendering program // set up the point rendering program
let point_program = set_up_program( let point_program = set_up_program(
&ctx, &ctx,
include_str!("point.vert"), include_str!("point.vert"),
include_str!("point.frag"), include_str!("point.frag")
); );
/* DEBUG */ /* DEBUG */
@ -488,7 +467,7 @@ pub fn Display() -> View {
// capped at 1024 elements // capped at 1024 elements
console::log_2( console::log_2(
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(), &ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
&JsValue::from("uniform vectors available"), &JsValue::from("uniform vectors available")
); );
// find the sphere program's vertex attribute // find the sphere program's vertex attribute
@ -524,7 +503,7 @@ pub fn Display() -> View {
// southeast triangle // southeast triangle
-1.0, -1.0, 0.0, -1.0, -1.0, 0.0,
1.0, 1.0, 0.0, 1.0, 1.0, 0.0,
1.0, -1.0, 0.0, 1.0, -1.0, 0.0
]; ];
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions); let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
@ -617,7 +596,7 @@ pub fn Display() -> View {
vec![ vec![
ElementMotion { ElementMotion {
element: sel, element: sel,
velocity: elt_motion.as_view(), velocity: elt_motion.as_view()
} }
] ]
); );
@ -650,7 +629,7 @@ pub fn Display() -> View {
0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, u, 0.0, 0.0, 1.0, 0.0, u,
0.0, 0.0, 2.0*u, 1.0, u*u, 0.0, 0.0, 2.0*u, 1.0, u*u,
0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0
]) ])
}; };
let asm_to_world = &location * &orientation; let asm_to_world = &location * &orientation;
@ -689,19 +668,19 @@ pub fn Display() -> View {
let v = &sphere_reps_world[n]; let v = &sphere_reps_world[n];
ctx.uniform3fv_with_f32_array( ctx.uniform3fv_with_f32_array(
sphere_sp_locs[n].as_ref(), sphere_sp_locs[n].as_ref(),
v.rows(0, 3).as_slice(), v.rows(0, 3).as_slice()
); );
ctx.uniform2fv_with_f32_array( ctx.uniform2fv_with_f32_array(
sphere_lt_locs[n].as_ref(), sphere_lt_locs[n].as_ref(),
v.rows(3, 2).as_slice(), v.rows(3, 2).as_slice()
); );
ctx.uniform4fv_with_f32_array( ctx.uniform4fv_with_f32_array(
sphere_color_locs[n].as_ref(), sphere_color_locs[n].as_ref(),
&scene.spheres.colors_with_opacity[n], &scene.spheres.colors_with_opacity[n]
); );
ctx.uniform1f( ctx.uniform1f(
sphere_highlight_locs[n].as_ref(), sphere_highlight_locs[n].as_ref(),
scene.spheres.highlights[n], scene.spheres.highlights[n]
); );
} }
@ -794,7 +773,7 @@ pub fn Display() -> View {
"ArrowLeft" if shift => roll_ccw.set(value), "ArrowLeft" if shift => roll_ccw.set(value),
"ArrowRight" => yaw_right.set(value), "ArrowRight" => yaw_right.set(value),
"ArrowLeft" => yaw_left.set(value), "ArrowLeft" => yaw_left.set(value),
_ => navigating = false, _ => navigating = false
}; };
if navigating { if navigating {
scene_changed.set(true); scene_changed.set(true);
@ -814,7 +793,7 @@ pub fn Display() -> View {
"s" | "S" => translate_neg_y.set(value), "s" | "S" => translate_neg_y.set(value),
"]" | "}" => shrink_neg.set(value), "]" | "}" => shrink_neg.set(value),
"[" | "{" => shrink_pos.set(value), "[" | "{" => shrink_pos.set(value),
_ => manipulating = false, _ => manipulating = false
}; };
if manipulating { if manipulating {
event.prevent_default(); event.prevent_default();
@ -904,18 +883,18 @@ pub fn Display() -> View {
clicked = Some((elt, depth)) clicked = Some((elt, depth))
} }
}, },
None => clicked = Some((elt, depth)), None => clicked = Some((elt, depth))
}, }
None => (), None => ()
}; };
} }
// if we clicked something, select it // if we clicked something, select it
match clicked { match clicked {
Some((elt, _)) => state.select(&elt, event.shift_key()), Some((elt, _)) => state.select(&elt, event.shift_key()),
None => state.selection.update(|sel| sel.clear()), None => state.selection.update(|sel| sel.clear())
}; };
}, }
) )
} }
} }

View file

@ -1,7 +1,11 @@
use itertools::Itertools; use itertools::Itertools;
use std::rc::Rc; use std::rc::Rc;
use sycamore::prelude::*; use sycamore::prelude::*;
use web_sys::{KeyboardEvent, MouseEvent, wasm_bindgen::JsCast}; use web_sys::{
KeyboardEvent,
MouseEvent,
wasm_bindgen::JsCast
};
use crate::{ use crate::{
AppState, AppState,
@ -9,7 +13,7 @@ use crate::{
Element, Element,
HalfCurvatureRegulator, HalfCurvatureRegulator,
InversiveDistanceRegulator, InversiveDistanceRegulator,
Regulator, Regulator
}, },
specified::SpecifiedValue specified::SpecifiedValue
}; };
@ -67,8 +71,8 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
Ok(set_pt) => { Ok(set_pt) => {
set_point.set(set_pt); set_point.set(set_pt);
true true
}, }
Err(_) => false, Err(_) => false
} }
) )
}, },
@ -76,10 +80,10 @@ fn RegulatorInput(regulator: Rc<dyn Regulator>) -> View {
move |event: KeyboardEvent| { move |event: KeyboardEvent| {
match event.key().as_str() { match event.key().as_str() {
"Escape" => reset_value(), "Escape" => reset_value(),
_ => (), _ => ()
}
} }
} }
},
) )
} }
} }
@ -175,7 +179,7 @@ fn ElementOutlineItem(element: Rc<dyn Element>) -> View {
.unchecked_into::<web_sys::Element>() .unchecked_into::<web_sys::Element>()
.remove_attribute("open"); .remove_attribute("open");
}, },
_ => (), _ => ()
} }
} }
} }

View file

@ -6,17 +6,17 @@ use web_sys::{console, wasm_bindgen::JsValue};
use crate::{ use crate::{
AppState, AppState,
engine,
engine::DescentHistory,
assembly::{ assembly::{
Assembly, Assembly,
Element, Element,
ElementColor, ElementColor,
InversiveDistanceRegulator, InversiveDistanceRegulator,
Point, Point,
Sphere, Sphere
}, },
engine, specified::SpecifiedValue
engine::DescentHistory,
specified::SpecifiedValue,
}; };
// --- loaders --- // --- loaders ---
@ -26,13 +26,13 @@ use crate::{
// done more work on saving and loading assemblies, we should come back to this // done more work on saving and loading assemblies, we should come back to this
// code to see if it can be simplified // code to see if it can be simplified
fn load_general(assembly: &Assembly) { fn load_gen_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
Sphere::new( Sphere::new(
String::from("gemini_a"), String::from("gemini_a"),
String::from("Castor"), String::from("Castor"),
[1.00_f32, 0.25_f32, 0.00_f32], [1.00_f32, 0.25_f32, 0.00_f32],
engine::sphere(0.5, 0.5, 0.0, 1.0), engine::sphere(0.5, 0.5, 0.0, 1.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -40,7 +40,7 @@ fn load_general(assembly: &Assembly) {
String::from("gemini_b"), String::from("gemini_b"),
String::from("Pollux"), String::from("Pollux"),
[0.00_f32, 0.25_f32, 1.00_f32], [0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(-0.5, -0.5, 0.0, 1.0), engine::sphere(-0.5, -0.5, 0.0, 1.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -48,7 +48,7 @@ fn load_general(assembly: &Assembly) {
String::from("ursa_major"), String::from("ursa_major"),
String::from("Ursa major"), String::from("Ursa major"),
[0.25_f32, 0.00_f32, 1.00_f32], [0.25_f32, 0.00_f32, 1.00_f32],
engine::sphere(-0.5, 0.5, 0.0, 0.75), engine::sphere(-0.5, 0.5, 0.0, 0.75)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -56,7 +56,7 @@ fn load_general(assembly: &Assembly) {
String::from("ursa_minor"), String::from("ursa_minor"),
String::from("Ursa minor"), String::from("Ursa minor"),
[0.25_f32, 1.00_f32, 0.00_f32], [0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere(0.5, -0.5, 0.0, 0.5), engine::sphere(0.5, -0.5, 0.0, 0.5)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -64,7 +64,7 @@ fn load_general(assembly: &Assembly) {
String::from("moon_deimos"), String::from("moon_deimos"),
String::from("Deimos"), String::from("Deimos"),
[0.75_f32, 0.75_f32, 0.00_f32], [0.75_f32, 0.75_f32, 0.00_f32],
engine::sphere(0.0, 0.15, 1.0, 0.25), engine::sphere(0.0, 0.15, 1.0, 0.25)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -72,12 +72,12 @@ fn load_general(assembly: &Assembly) {
String::from("moon_phobos"), String::from("moon_phobos"),
String::from("Phobos"), String::from("Phobos"),
[0.00_f32, 0.75_f32, 0.50_f32], [0.00_f32, 0.75_f32, 0.50_f32],
engine::sphere(0.0, -0.15, -1.0, 0.25), engine::sphere(0.0, -0.15, -1.0, 0.25)
) )
); );
} }
fn load_low_curvature(assembly: &Assembly) { fn load_low_curv_assemb(assembly: &Assembly) {
// create the spheres // create the spheres
let a = 0.75_f64.sqrt(); let a = 0.75_f64.sqrt();
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -85,7 +85,7 @@ fn load_low_curvature(assembly: &Assembly) {
"central".to_string(), "central".to_string(),
"Central".to_string(), "Central".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0), engine::sphere(0.0, 0.0, 0.0, 1.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -93,7 +93,7 @@ fn load_low_curvature(assembly: &Assembly) {
"assemb_plane".to_string(), "assemb_plane".to_string(),
"Assembly plane".to_string(), "Assembly plane".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0), engine::sphere_with_offset(0.0, 0.0, 1.0, 0.0, 0.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -101,7 +101,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side1".to_string(), "side1".to_string(),
"Side 1".to_string(), "Side 1".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32], [1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0), engine::sphere_with_offset(1.0, 0.0, 0.0, 1.0, 0.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -109,7 +109,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side2".to_string(), "side2".to_string(),
"Side 2".to_string(), "Side 2".to_string(),
[0.25_f32, 1.00_f32, 0.00_f32], [0.25_f32, 1.00_f32, 0.00_f32],
engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0), engine::sphere_with_offset(-0.5, a, 0.0, 1.0, 0.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -117,7 +117,7 @@ fn load_low_curvature(assembly: &Assembly) {
"side3".to_string(), "side3".to_string(),
"Side 3".to_string(), "Side 3".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32], [0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0), engine::sphere_with_offset(-0.5, -a, 0.0, 1.0, 0.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -125,7 +125,7 @@ fn load_low_curvature(assembly: &Assembly) {
"corner1".to_string(), "corner1".to_string(),
"Corner 1".to_string(), "Corner 1".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0), engine::sphere(-4.0/3.0, 0.0, 0.0, 1.0/3.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -133,7 +133,7 @@ fn load_low_curvature(assembly: &Assembly) {
"corner2".to_string(), "corner2".to_string(),
"Corner 2".to_string(), "Corner 2".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0), engine::sphere(2.0/3.0, -4.0/3.0 * a, 0.0, 1.0/3.0)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -141,7 +141,7 @@ fn load_low_curvature(assembly: &Assembly) {
String::from("corner3"), String::from("corner3"),
String::from("Corner 3"), String::from("Corner 3"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0), engine::sphere(2.0/3.0, 4.0/3.0 * a, 0.0, 1.0/3.0)
) )
); );
@ -196,13 +196,13 @@ fn load_low_curvature(assembly: &Assembly) {
} }
} }
fn load_pointed(assembly: &Assembly) { fn load_pointed_assemb(assembly: &Assembly) {
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
Point::new( Point::new(
format!("point_front"), format!("point_front"),
format!("Front point"), format!("Front point"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, FRAC_1_SQRT_2), engine::point(0.0, 0.0, FRAC_1_SQRT_2)
) )
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -210,7 +210,7 @@ fn load_pointed(assembly: &Assembly) {
format!("point_back"), format!("point_back"),
format!("Back point"), format!("Back point"),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::point(0.0, 0.0, -FRAC_1_SQRT_2), engine::point(0.0, 0.0, -FRAC_1_SQRT_2)
) )
); );
for index_x in 0..=1 { for index_x in 0..=1 {
@ -223,7 +223,7 @@ fn load_pointed(assembly: &Assembly) {
format!("sphere{index_x}{index_y}"), format!("sphere{index_x}{index_y}"),
format!("Sphere {index_x}{index_y}"), format!("Sphere {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32], [0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::sphere(x, y, 0.0, 1.0), engine::sphere(x, y, 0.0, 1.0)
) )
); );
@ -232,7 +232,7 @@ fn load_pointed(assembly: &Assembly) {
format!("point{index_x}{index_y}"), format!("point{index_x}{index_y}"),
format!("Point {index_x}{index_y}"), format!("Point {index_x}{index_y}"),
[0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32], [0.5*(1.0 + x) as f32, 0.5*(1.0 + y) as f32, 0.5*(1.0 - x*y) as f32],
engine::point(x, y, 0.0), engine::point(x, y, 0.0)
) )
); );
} }
@ -246,7 +246,7 @@ fn load_pointed(assembly: &Assembly) {
// B-C " // B-C "
// C-C " // C-C "
// A-C -0.25 * φ^2 = -0.6545084971874737 // A-C -0.25 * φ^2 = -0.6545084971874737
fn load_tridiminished_icosahedron(assembly: &Assembly) { fn load_tridim_icosahedron_assemb(assembly: &Assembly) {
// create the vertices // create the vertices
const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.25_f32]; const COLOR_A: ElementColor = [1.00_f32, 0.25_f32, 0.25_f32];
const COLOR_B: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32]; const COLOR_B: ElementColor = [0.75_f32, 0.75_f32, 0.75_f32];
@ -256,56 +256,56 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
"a1".to_string(), "a1".to_string(),
"A₁".to_string(), "A₁".to_string(),
COLOR_A, COLOR_A,
engine::point(0.25, 0.75, 0.75), engine::point(0.25, 0.75, 0.75)
), ),
Point::new( Point::new(
"a2".to_string(), "a2".to_string(),
"A₂".to_string(), "A₂".to_string(),
COLOR_A, COLOR_A,
engine::point(0.75, 0.25, 0.75), engine::point(0.75, 0.25, 0.75)
), ),
Point::new( Point::new(
"a3".to_string(), "a3".to_string(),
"A₃".to_string(), "A₃".to_string(),
COLOR_A, COLOR_A,
engine::point(0.75, 0.75, 0.25), engine::point(0.75, 0.75, 0.25)
), ),
Point::new( Point::new(
"b1".to_string(), "b1".to_string(),
"B₁".to_string(), "B₁".to_string(),
COLOR_B, COLOR_B,
engine::point(0.75, -0.25, -0.25), engine::point(0.75, -0.25, -0.25)
), ),
Point::new( Point::new(
"b2".to_string(), "b2".to_string(),
"B₂".to_string(), "B₂".to_string(),
COLOR_B, COLOR_B,
engine::point(-0.25, 0.75, -0.25), engine::point(-0.25, 0.75, -0.25)
), ),
Point::new( Point::new(
"b3".to_string(), "b3".to_string(),
"B₃".to_string(), "B₃".to_string(),
COLOR_B, COLOR_B,
engine::point(-0.25, -0.25, 0.75), engine::point(-0.25, -0.25, 0.75)
), ),
Point::new( Point::new(
"c1".to_string(), "c1".to_string(),
"C₁".to_string(), "C₁".to_string(),
COLOR_C, COLOR_C,
engine::point(0.0, -1.0, -1.0), engine::point(0.0, -1.0, -1.0)
), ),
Point::new( Point::new(
"c2".to_string(), "c2".to_string(),
"C₂".to_string(), "C₂".to_string(),
COLOR_C, COLOR_C,
engine::point(-1.0, 0.0, -1.0), engine::point(-1.0, 0.0, -1.0)
), ),
Point::new( Point::new(
"c3".to_string(), "c3".to_string(),
"C₃".to_string(), "C₃".to_string(),
COLOR_C, COLOR_C,
engine::point(-1.0, -1.0, 0.0), engine::point(-1.0, -1.0, 0.0)
), )
]; ];
for vertex in vertices { for vertex in vertices {
let _ = assembly.try_insert_element(vertex); let _ = assembly.try_insert_element(vertex);
@ -320,20 +320,20 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
"face1".to_string(), "face1".to_string(),
"Face 1".to_string(), "Face 1".to_string(),
COLOR_FACE, COLOR_FACE,
engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0), engine::sphere_with_offset(frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
), ),
Sphere::new( Sphere::new(
"face2".to_string(), "face2".to_string(),
"Face 2".to_string(), "Face 2".to_string(),
COLOR_FACE, COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0), engine::sphere_with_offset(-frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, -frac_1_sqrt_6, 0.0)
), ),
Sphere::new( Sphere::new(
"face3".to_string(), "face3".to_string(),
"Face 3".to_string(), "Face 3".to_string(),
COLOR_FACE, COLOR_FACE,
engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0), engine::sphere_with_offset(-frac_1_sqrt_6, -frac_1_sqrt_6, frac_2_sqrt_6, -frac_1_sqrt_6, 0.0)
), )
]; ];
for face in faces { for face in faces {
face.ghost().set(true); face.ghost().set(true);
@ -409,14 +409,14 @@ fn load_tridiminished_icosahedron(assembly: &Assembly) {
// to finish describing the dodecahedral circle packing, set the inversive // to finish describing the dodecahedral circle packing, set the inversive
// distance regulators to -1. some of the regulators have already been set // distance regulators to -1. some of the regulators have already been set
fn load_dodecahedral_packing(assembly: &Assembly) { fn load_dodeca_packing_assemb(assembly: &Assembly) {
// add the substrate // add the substrate
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
Sphere::new( Sphere::new(
"substrate".to_string(), "substrate".to_string(),
"Substrate".to_string(), "Substrate".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0), engine::sphere(0.0, 0.0, 0.0, 1.0)
) )
); );
let substrate = assembly.elements_by_id.with_untracked( let substrate = assembly.elements_by_id.with_untracked(
@ -456,7 +456,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_a.clone(), id_a.clone(),
format!("A{label_sub}"), format!("A{label_sub}"),
COLOR_A, COLOR_A,
engine::sphere(0.0, small_coord, big_coord, face_radii[k]), engine::sphere(0.0, small_coord, big_coord, face_radii[k])
) )
); );
faces.push( faces.push(
@ -472,7 +472,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_b.clone(), id_b.clone(),
format!("B{label_sub}"), format!("B{label_sub}"),
COLOR_B, COLOR_B,
engine::sphere(small_coord, big_coord, 0.0, face_radii[k]), engine::sphere(small_coord, big_coord, 0.0, face_radii[k])
) )
); );
faces.push( faces.push(
@ -488,7 +488,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
id_c.clone(), id_c.clone(),
format!("C{label_sub}"), format!("C{label_sub}"),
COLOR_C, COLOR_C,
engine::sphere(big_coord, 0.0, small_coord, face_radii[k]), engine::sphere(big_coord, 0.0, small_coord, face_radii[k])
) )
); );
faces.push( faces.push(
@ -550,7 +550,7 @@ fn load_dodecahedral_packing(assembly: &Assembly) {
// the initial configuration of this test assembly deliberately violates the // the initial configuration of this test assembly deliberately violates the
// constraints, so loading the assembly will trigger a non-trivial realization // constraints, so loading the assembly will trigger a non-trivial realization
fn load_balanced(assembly: &Assembly) { fn load_balanced_assemb(assembly: &Assembly) {
// create the spheres // create the spheres
const R_OUTER: f64 = 10.0; const R_OUTER: f64 = 10.0;
const R_INNER: f64 = 4.0; const R_INNER: f64 = 4.0;
@ -559,19 +559,19 @@ fn load_balanced(assembly: &Assembly) {
"outer".to_string(), "outer".to_string(),
"Outer".to_string(), "Outer".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, R_OUTER), engine::sphere(0.0, 0.0, 0.0, R_OUTER)
), ),
Sphere::new( Sphere::new(
"a".to_string(), "a".to_string(),
"A".to_string(), "A".to_string(),
[1.00_f32, 0.00_f32, 0.25_f32], [1.00_f32, 0.00_f32, 0.25_f32],
engine::sphere(0.0, 4.0, 0.0, R_INNER), engine::sphere(0.0, 4.0, 0.0, R_INNER)
), ),
Sphere::new( Sphere::new(
"b".to_string(), "b".to_string(),
"B".to_string(), "B".to_string(),
[0.00_f32, 0.25_f32, 1.00_f32], [0.00_f32, 0.25_f32, 1.00_f32],
engine::sphere(0.0, -4.0, 0.0, R_INNER), engine::sphere(0.0, -4.0, 0.0, R_INNER)
), ),
]; ];
for sphere in spheres { for sphere in spheres {
@ -589,7 +589,7 @@ fn load_balanced(assembly: &Assembly) {
for (sphere, radius) in [ for (sphere, radius) in [
(outer.clone(), R_OUTER), (outer.clone(), R_OUTER),
(a.clone(), R_INNER), (a.clone(), R_INNER),
(b.clone(), R_INNER), (b.clone(), R_INNER)
] { ] {
let curvature_regulator = sphere.regulators().with_untracked( let curvature_regulator = sphere.regulators().with_untracked(
|regs| regs.first().unwrap().clone() |regs| regs.first().unwrap().clone()
@ -611,14 +611,14 @@ fn load_balanced(assembly: &Assembly) {
// the initial configuration of this test assembly deliberately violates the // the initial configuration of this test assembly deliberately violates the
// constraints, so loading the assembly will trigger a non-trivial realization // constraints, so loading the assembly will trigger a non-trivial realization
fn load_off_center(assembly: &Assembly) { fn load_off_center_assemb(assembly: &Assembly) {
// create a point almost at the origin and a sphere centered on the origin // create a point almost at the origin and a sphere centered on the origin
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
Point::new( Point::new(
"point".to_string(), "point".to_string(),
"Point".to_string(), "Point".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::point(1e-9, 0.0, 0.0), engine::point(1e-9, 0.0, 0.0)
), ),
); );
let _ = assembly.try_insert_element( let _ = assembly.try_insert_element(
@ -626,7 +626,7 @@ fn load_off_center(assembly: &Assembly) {
"sphere".to_string(), "sphere".to_string(),
"Sphere".to_string(), "Sphere".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, 0.0, 0.0, 1.0), engine::sphere(0.0, 0.0, 0.0, 1.0)
), ),
); );
@ -648,7 +648,7 @@ fn load_off_center(assembly: &Assembly) {
// sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an // sqrt(1/6) and sqrt(3/2), respectively. to measure those radii, set an
// inversive distance of -1 between the insphere and each face, and then set an // inversive distance of -1 between the insphere and each face, and then set an
// inversive distance of 0 between the circumsphere and each vertex // inversive distance of 0 between the circumsphere and each vertex
fn load_radius_ratio(assembly: &Assembly) { fn load_radius_ratio_assemb(assembly: &Assembly) {
let index_range = 1..=4; let index_range = 1..=4;
// create the spheres // create the spheres
@ -658,14 +658,14 @@ fn load_radius_ratio(assembly: &Assembly) {
"sphere_faces".to_string(), "sphere_faces".to_string(),
"Insphere".to_string(), "Insphere".to_string(),
GRAY, GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.5), engine::sphere(0.0, 0.0, 0.0, 0.5)
), ),
Sphere::new( Sphere::new(
"sphere_vertices".to_string(), "sphere_vertices".to_string(),
"Circumsphere".to_string(), "Circumsphere".to_string(),
GRAY, GRAY,
engine::sphere(0.0, 0.0, 0.0, 0.25), engine::sphere(0.0, 0.0, 0.0, 0.25)
), )
]; ];
for sphere in spheres { for sphere in spheres {
let _ = assembly.try_insert_element(sphere); let _ = assembly.try_insert_element(sphere);
@ -678,13 +678,13 @@ fn load_radius_ratio(assembly: &Assembly) {
[1.00_f32, 0.50_f32, 0.75_f32], [1.00_f32, 0.50_f32, 0.75_f32],
[1.00_f32, 0.75_f32, 0.50_f32], [1.00_f32, 0.75_f32, 0.50_f32],
[1.00_f32, 1.00_f32, 0.50_f32], [1.00_f32, 1.00_f32, 0.50_f32],
[0.75_f32, 0.50_f32, 1.00_f32], [0.75_f32, 0.50_f32, 1.00_f32]
].into_iter(), ].into_iter(),
[ [
engine::point(-0.6, -0.8, -0.6), engine::point(-0.6, -0.8, -0.6),
engine::point(-0.6, 0.8, 0.6), engine::point(-0.6, 0.8, 0.6),
engine::point(0.6, -0.8, 0.6), engine::point(0.6, -0.8, 0.6),
engine::point(0.6, 0.8, -0.6), engine::point(0.6, 0.8, -0.6)
].into_iter() ].into_iter()
).map( ).map(
|(k, color, representation)| { |(k, color, representation)| {
@ -692,7 +692,7 @@ fn load_radius_ratio(assembly: &Assembly) {
format!("v{k}"), format!("v{k}"),
format!("Vertex {k}"), format!("Vertex {k}"),
color, color,
representation, representation
) )
} }
); );
@ -709,13 +709,13 @@ fn load_radius_ratio(assembly: &Assembly) {
[1.00_f32, 0.00_f32, 0.25_f32], [1.00_f32, 0.00_f32, 0.25_f32],
[1.00_f32, 0.25_f32, 0.00_f32], [1.00_f32, 0.25_f32, 0.00_f32],
[0.75_f32, 0.75_f32, 0.00_f32], [0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32], [0.25_f32, 0.00_f32, 1.00_f32]
].into_iter(), ].into_iter(),
[ [
engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0), engine::sphere_with_offset(base_dir[0], base_dir[1], base_dir[2], offset, 0.0),
engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0), engine::sphere_with_offset(base_dir[0], -base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0), engine::sphere_with_offset(-base_dir[0], base_dir[1], -base_dir[2], offset, 0.0),
engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0), engine::sphere_with_offset(-base_dir[0], -base_dir[1], base_dir[2], offset, 0.0)
].into_iter() ].into_iter()
).map( ).map(
|(k, color, representation)| { |(k, color, representation)| {
@ -723,7 +723,7 @@ fn load_radius_ratio(assembly: &Assembly) {
format!("f{k}"), format!("f{k}"),
format!("Face {k}"), format!("Face {k}"),
color, color,
representation, representation
) )
} }
); );
@ -736,7 +736,7 @@ fn load_radius_ratio(assembly: &Assembly) {
for j in index_range.clone() { for j in index_range.clone() {
let [face_j, vertex_j] = [ let [face_j, vertex_j] = [
format!("f{j}"), format!("f{j}"),
format!("v{j}"), format!("v{j}")
].map( ].map(
|id| assembly.elements_by_id.with_untracked( |id| assembly.elements_by_id.with_untracked(
|elts_by_id| elts_by_id[&id].clone() |elts_by_id| elts_by_id[&id].clone()
@ -789,7 +789,7 @@ fn load_radius_ratio(assembly: &Assembly) {
// conditions are exactly representable as floats, unlike the analogous numbers // conditions are exactly representable as floats, unlike the analogous numbers
// in the scaled-up problem. the inexact representations might break the // in the scaled-up problem. the inexact representations might break the
// symmetry that's getting the engine stuck // symmetry that's getting the engine stuck
fn load_irisawa_hexlet(assembly: &Assembly) { fn load_irisawa_hexlet_assemb(assembly: &Assembly) {
let index_range = 1..=6; let index_range = 1..=6;
let colors = [ let colors = [
[1.00_f32, 0.00_f32, 0.25_f32], [1.00_f32, 0.00_f32, 0.25_f32],
@ -797,7 +797,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
[0.75_f32, 0.75_f32, 0.00_f32], [0.75_f32, 0.75_f32, 0.00_f32],
[0.25_f32, 1.00_f32, 0.00_f32], [0.25_f32, 1.00_f32, 0.00_f32],
[0.00_f32, 0.25_f32, 1.00_f32], [0.00_f32, 0.25_f32, 1.00_f32],
[0.25_f32, 0.00_f32, 1.00_f32], [0.25_f32, 0.00_f32, 1.00_f32]
].into_iter(); ].into_iter();
// create the spheres // create the spheres
@ -806,19 +806,19 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
"outer".to_string(), "outer".to_string(),
"Outer".to_string(), "Outer".to_string(),
[0.5_f32, 0.5_f32, 0.5_f32], [0.5_f32, 0.5_f32, 0.5_f32],
engine::sphere(0.0, 0.0, 0.0, 1.5), engine::sphere(0.0, 0.0, 0.0, 1.5)
), ),
Sphere::new( Sphere::new(
"sun".to_string(), "sun".to_string(),
"Sun".to_string(), "Sun".to_string(),
[0.75_f32, 0.75_f32, 0.75_f32], [0.75_f32, 0.75_f32, 0.75_f32],
engine::sphere(0.0, -0.75, 0.0, 0.75), engine::sphere(0.0, -0.75, 0.0, 0.75)
), ),
Sphere::new( Sphere::new(
"moon".to_string(), "moon".to_string(),
"Moon".to_string(), "Moon".to_string(),
[0.25_f32, 0.25_f32, 0.25_f32], [0.25_f32, 0.25_f32, 0.25_f32],
engine::sphere(0.0, 0.75, 0.0, 0.75), engine::sphere(0.0, 0.75, 0.0, 0.75)
), ),
].into_iter().chain( ].into_iter().chain(
index_range.clone().zip(colors).map( index_range.clone().zip(colors).map(
@ -828,7 +828,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
format!("chain{k}"), format!("chain{k}"),
format!("Chain {k}"), format!("Chain {k}"),
color, color,
engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5), engine::sphere(1.0 * ang.sin(), 0.0, 1.0 * ang.cos(), 0.5)
) )
} }
) )
@ -865,7 +865,7 @@ fn load_irisawa_hexlet(assembly: &Assembly) {
(outer.clone(), "1"), (outer.clone(), "1"),
(sun.clone(), "-1"), (sun.clone(), "-1"),
(moon.clone(), "-1"), (moon.clone(), "-1"),
(chain_sphere_next.clone(), "-1"), (chain_sphere_next.clone(), "-1")
] { ] {
let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]); let tangency = InversiveDistanceRegulator::new([chain_sphere.clone(), other_sphere]);
tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap()); tangency.set_point.set(SpecifiedValue::try_from(inversive_distance.to_string()).unwrap());
@ -900,6 +900,9 @@ pub fn TestAssemblyChooser() -> View {
let state = use_context::<AppState>(); let state = use_context::<AppState>();
let assembly = &state.assembly; let assembly = &state.assembly;
// pause realization
assembly.keep_realized.set(false);
// clear state // clear state
assembly.regulators.update(|regs| regs.clear()); assembly.regulators.update(|regs| regs.clear());
assembly.elements.update(|elts| elts.clear()); assembly.elements.update(|elts| elts.clear());
@ -909,17 +912,20 @@ pub fn TestAssemblyChooser() -> View {
// load assembly // load assembly
match name.as_str() { match name.as_str() {
"general" => load_general(assembly), "general" => load_gen_assemb(assembly),
"low-curvature" => load_low_curvature(assembly), "low-curv" => load_low_curv_assemb(assembly),
"pointed" => load_pointed(assembly), "pointed" => load_pointed_assemb(assembly),
"tridiminished-icosahedron" => load_tridiminished_icosahedron(assembly), "tridim-icosahedron" => load_tridim_icosahedron_assemb(assembly),
"dodecahedral-packing" => load_dodecahedral_packing(assembly), "dodeca-packing" => load_dodeca_packing_assemb(assembly),
"balanced" => load_balanced(assembly), "balanced" => load_balanced_assemb(assembly),
"off-center" => load_off_center(assembly), "off-center" => load_off_center_assemb(assembly),
"radius-ratio" => load_radius_ratio(assembly), "radius-ratio" => load_radius_ratio_assemb(assembly),
"irisawa-hexlet" => load_irisawa_hexlet(assembly), "irisawa-hexlet" => load_irisawa_hexlet_assemb(assembly),
_ => (), _ => ()
}; };
// resume realization
assembly.keep_realized.set(true);
}); });
}); });
@ -927,10 +933,10 @@ pub fn TestAssemblyChooser() -> View {
view! { view! {
select(bind:value=assembly_name) { select(bind:value=assembly_name) {
option(value="general") { "General" } option(value="general") { "General" }
option(value = "low-curvature") { "Low-curvature" } option(value="low-curv") { "Low-curvature" }
option(value="pointed") { "Pointed" } option(value="pointed") { "Pointed" }
option(value = "tridiminished-icosahedron") { "Tridiminished icosahedron" } option(value="tridim-icosahedron") { "Tridiminished icosahedron" }
option(value = "dodecahedral-packing") { "Dodecahedral packing" } option(value="dodeca-packing") { "Dodecahedral packing" }
option(value="balanced") { "Balanced" } option(value="balanced") { "Balanced" }
option(value="off-center") { "Off-center" } option(value="off-center") { "Off-center" }
option(value="radius-ratio") { "Radius ratio" } option(value="radius-ratio") { "Radius ratio" }

View file

@ -1,6 +1,7 @@
use lazy_static::lazy_static; use lazy_static::lazy_static;
use nalgebra::{Const, DMatrix, DVector, DVectorView, Dyn, SymmetricEigen}; use nalgebra::{Const, DMatrix, DVector, DVectorView, Dyn, SymmetricEigen};
use std::fmt::{Display, Error, Formatter}; use std::fmt::{Display, Error, Formatter};
use web_sys::{console, wasm_bindgen::JsValue}; /* DEBUG */
// --- elements --- // --- elements ---
@ -16,7 +17,7 @@ pub fn sphere(center_x: f64, center_y: f64, center_z: f64, radius: f64) -> DVect
center_y / radius, center_y / radius,
center_z / radius, center_z / radius,
0.5 / radius, 0.5 / radius,
0.5 * (center_norm_sq / radius - radius), 0.5 * (center_norm_sq / radius - radius)
]) ])
} }
@ -30,7 +31,7 @@ pub fn sphere_with_offset(dir_x: f64, dir_y: f64, dir_z: f64, off: f64, curv: f6
norm_sp * dir_y, norm_sp * dir_y,
norm_sp * dir_z, norm_sp * dir_z,
0.5 * curv, 0.5 * curv,
off * (1.0 + 0.5 * off * curv), off * (1.0 + 0.5 * off * curv)
]) ])
} }
@ -49,23 +50,57 @@ pub fn project_point_to_normalized(rep: &mut DVector<f64>) {
rep.scale_mut(0.5 / rep[3]); rep.scale_mut(0.5 / rep[3]);
} }
// given a sphere's representation vector, change the sphere's half-curvature to
// `half-curv` and then restore normalization by contracting the representation
// vector toward the curvature axis
pub fn change_half_curvature(rep: &mut DVector<f64>, half_curv: f64) {
// set the sphere's half-curvature to the desired value
rep[3] = half_curv;
// restore normalization by contracting toward the curvature axis
const SIZE_THRESHOLD: f64 = 1e-9;
let half_q_lt = -2.0 * half_curv * rep[4];
let half_q_lt_sq = half_q_lt * half_q_lt;
let mut spatial = rep.fixed_rows_mut::<3>(0);
let q_sp = spatial.norm_squared();
if q_sp < SIZE_THRESHOLD && half_q_lt_sq < SIZE_THRESHOLD {
spatial.copy_from_slice(
&[0.0, 0.0, (1.0 - 2.0 * half_q_lt).sqrt()]
);
} else {
let scaling = half_q_lt + (q_sp + half_q_lt_sq).sqrt();
spatial.scale_mut(1.0 / scaling);
rep[4] /= scaling;
}
/* DEBUG */
// verify normalization
let rep_for_debug = rep.clone();
console::log_1(&JsValue::from(
format!(
"Sphere self-product after curvature change: {}",
rep_for_debug.dot(&(&*Q * &rep_for_debug))
)
));
}
// --- partial matrices --- // --- partial matrices ---
pub struct MatrixEntry { pub struct MatrixEntry {
index: (usize, usize), index: (usize, usize),
value: f64, value: f64
} }
pub struct PartialMatrix(Vec<MatrixEntry>); pub struct PartialMatrix(Vec<MatrixEntry>);
impl PartialMatrix { impl PartialMatrix {
pub fn new() -> Self { pub fn new() -> PartialMatrix {
Self(Vec::<MatrixEntry>::new()) PartialMatrix(Vec::<MatrixEntry>::new())
} }
pub fn push(&mut self, row: usize, col: usize, value: f64) { pub fn push(&mut self, row: usize, col: usize, value: f64) {
let Self(entries) = self; let PartialMatrix(entries) = self;
entries.push(MatrixEntry { index: (row, col), value }); entries.push(MatrixEntry { index: (row, col), value: value });
} }
pub fn push_sym(&mut self, row: usize, col: usize, value: f64) { pub fn push_sym(&mut self, row: usize, col: usize, value: f64) {
@ -114,7 +149,7 @@ impl IntoIterator for PartialMatrix {
type IntoIter = std::vec::IntoIter<Self::Item>; type IntoIter = std::vec::IntoIter<Self::Item>;
fn into_iter(self) -> Self::IntoIter { fn into_iter(self) -> Self::IntoIter {
let Self(entries) = self; let PartialMatrix(entries) = self;
entries.into_iter() entries.into_iter()
} }
} }
@ -135,26 +170,22 @@ impl<'a> IntoIterator for &'a PartialMatrix {
pub struct ConfigSubspace { pub struct ConfigSubspace {
assembly_dim: usize, assembly_dim: usize,
basis_std: Vec<DMatrix<f64>>, basis_std: Vec<DMatrix<f64>>,
basis_proj: Vec<DMatrix<f64>>, basis_proj: Vec<DMatrix<f64>>
} }
impl ConfigSubspace { impl ConfigSubspace {
pub fn zero(assembly_dim: usize) -> Self { pub fn zero(assembly_dim: usize) -> ConfigSubspace {
Self { ConfigSubspace {
assembly_dim, assembly_dim: assembly_dim,
basis_proj: Vec::new(), basis_proj: Vec::new(),
basis_std: Vec::new(), basis_std: Vec::new()
} }
} }
// approximate the kernel of a symmetric endomorphism of the configuration // approximate the kernel of a symmetric endomorphism of the configuration
// space for `assembly_dim` elements. we consider an eigenvector to be part // space for `assembly_dim` elements. we consider an eigenvector to be part
// of the kernel if its eigenvalue is smaller than the constant `THRESHOLD` // of the kernel if its eigenvalue is smaller than the constant `THRESHOLD`
fn symmetric_kernel( fn symmetric_kernel(a: DMatrix<f64>, proj_to_std: DMatrix<f64>, assembly_dim: usize) -> ConfigSubspace {
a: DMatrix<f64>,
proj_to_std: DMatrix<f64>,
assembly_dim: usize,
) -> Self {
// find a basis for the kernel. the basis is expressed in the projection // find a basis for the kernel. the basis is expressed in the projection
// coordinates, and it's orthonormal with respect to the projection // coordinates, and it's orthonormal with respect to the projection
// inner product // inner product
@ -168,13 +199,20 @@ impl ConfigSubspace {
).collect::<Vec<_>>().as_slice() ).collect::<Vec<_>>().as_slice()
); );
/* DEBUG */
// print the eigenvalues
#[cfg(all(target_family = "wasm", target_os = "unknown"))]
console::log_1(&JsValue::from(
format!("Eigenvalues used to find kernel:{}", eig.eigenvalues)
));
// express the basis in the standard coordinates // express the basis in the standard coordinates
let basis_std = proj_to_std * &basis_proj; let basis_std = proj_to_std * &basis_proj;
const ELEMENT_DIM: usize = 5; const ELEMENT_DIM: usize = 5;
const UNIFORM_DIM: usize = 4; const UNIFORM_DIM: usize = 4;
Self { ConfigSubspace {
assembly_dim, assembly_dim: assembly_dim,
basis_std: basis_std.column_iter().map( basis_std: basis_std.column_iter().map(
|v| Into::<DMatrix<f64>>::into( |v| Into::<DMatrix<f64>>::into(
v.reshape_generic(Dyn(ELEMENT_DIM), Dyn(assembly_dim)) v.reshape_generic(Dyn(ELEMENT_DIM), Dyn(assembly_dim))
@ -184,7 +222,7 @@ impl ConfigSubspace {
|v| Into::<DMatrix<f64>>::into( |v| Into::<DMatrix<f64>>::into(
v.reshape_generic(Dyn(UNIFORM_DIM), Dyn(assembly_dim)) v.reshape_generic(Dyn(UNIFORM_DIM), Dyn(assembly_dim))
) )
).collect(), ).collect()
} }
} }
@ -218,14 +256,14 @@ pub struct DescentHistory {
pub config: Vec<DMatrix<f64>>, pub config: Vec<DMatrix<f64>>,
pub scaled_loss: Vec<f64>, pub scaled_loss: Vec<f64>,
pub neg_grad: Vec<DMatrix<f64>>, pub neg_grad: Vec<DMatrix<f64>>,
pub hess_eigvals: Vec<DVector<f64>>, pub hess_eigvals: Vec::<DVector<f64>>,
pub base_step: Vec<DMatrix<f64>>, pub base_step: Vec<DMatrix<f64>>,
pub backoff_steps: Vec<i32>, pub backoff_steps: Vec<i32>
} }
impl DescentHistory { impl DescentHistory {
pub fn new() -> Self { pub fn new() -> DescentHistory {
Self { DescentHistory {
config: Vec::<DMatrix<f64>>::new(), config: Vec::<DMatrix<f64>>::new(),
scaled_loss: Vec::<f64>::new(), scaled_loss: Vec::<f64>::new(),
neg_grad: Vec::<DMatrix<f64>>::new(), neg_grad: Vec::<DMatrix<f64>>::new(),
@ -245,21 +283,21 @@ pub struct ConstraintProblem {
} }
impl ConstraintProblem { impl ConstraintProblem {
pub fn new(element_count: usize) -> Self { pub fn new(element_count: usize) -> ConstraintProblem {
const ELEMENT_DIM: usize = 5; const ELEMENT_DIM: usize = 5;
Self { ConstraintProblem {
gram: PartialMatrix::new(), gram: PartialMatrix::new(),
frozen: PartialMatrix::new(), frozen: PartialMatrix::new(),
guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count), guess: DMatrix::<f64>::zeros(ELEMENT_DIM, element_count)
} }
} }
#[cfg(feature = "dev")] #[cfg(feature = "dev")]
pub fn from_guess(guess_columns: &[DVector<f64>]) -> Self { pub fn from_guess(guess_columns: &[DVector<f64>]) -> ConstraintProblem {
Self { ConstraintProblem {
gram: PartialMatrix::new(), gram: PartialMatrix::new(),
frozen: PartialMatrix::new(), frozen: PartialMatrix::new(),
guess: DMatrix::from_columns(guess_columns), guess: DMatrix::from_columns(guess_columns)
} }
} }
} }
@ -273,21 +311,25 @@ lazy_static! {
0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, -2.0, 0.0, 0.0, 0.0, 0.0, -2.0,
0.0, 0.0, 0.0, -2.0, 0.0, 0.0, 0.0, 0.0, -2.0, 0.0
]); ]);
} }
struct SearchState { struct SearchState {
config: DMatrix<f64>, config: DMatrix<f64>,
err_proj: DMatrix<f64>, err_proj: DMatrix<f64>,
loss: f64, loss: f64
} }
impl SearchState { impl SearchState {
fn from_config(gram: &PartialMatrix, config: DMatrix<f64>) -> Self { fn from_config(gram: &PartialMatrix, config: DMatrix<f64>) -> SearchState {
let err_proj = gram.sub_proj(&(config.tr_mul(&*Q) * &config)); let err_proj = gram.sub_proj(&(config.tr_mul(&*Q) * &config));
let loss = err_proj.norm_squared(); let loss = err_proj.norm_squared();
Self { config, err_proj, loss } SearchState {
config: config,
err_proj: err_proj,
loss: loss
}
} }
} }
@ -314,7 +356,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
curv, 0.0, 0.0, 0.0, v[0], curv, 0.0, 0.0, 0.0, v[0],
0.0, curv, 0.0, 0.0, v[1], 0.0, curv, 0.0, 0.0, v[1],
0.0, 0.0, curv, 0.0, v[2], 0.0, 0.0, curv, 0.0, v[2],
0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0
]) ])
} else { } else {
// `v` represents a sphere. the normalization condition says that the // `v` represents a sphere. the normalization condition says that the
@ -323,7 +365,7 @@ pub fn local_unif_to_std(v: DVectorView<f64>) -> DMatrix<f64> {
curv, 0.0, 0.0, 0.0, v[0], curv, 0.0, 0.0, 0.0, v[0],
0.0, curv, 0.0, 0.0, v[1], 0.0, curv, 0.0, 0.0, v[1],
0.0, 0.0, curv, 0.0, v[2], 0.0, 0.0, curv, 0.0, v[2],
curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0, curv*v[0], curv*v[1], curv*v[2], curv*v[3], curv*v[4] + 1.0
]) ])
} }
} }
@ -336,7 +378,7 @@ fn seek_better_config(
base_target_improvement: f64, base_target_improvement: f64,
min_efficiency: f64, min_efficiency: f64,
backoff: f64, backoff: f64,
max_backoff_steps: i32, max_backoff_steps: i32
) -> Option<(SearchState, i32)> { ) -> Option<(SearchState, i32)> {
let mut rate = 1.0; let mut rate = 1.0;
for backoff_steps in 0..max_backoff_steps { for backoff_steps in 0..max_backoff_steps {
@ -354,12 +396,12 @@ fn seek_better_config(
// a first-order neighborhood of a configuration // a first-order neighborhood of a configuration
pub struct ConfigNeighborhood { pub struct ConfigNeighborhood {
pub config: DMatrix<f64>, pub config: DMatrix<f64>,
pub nbhd: ConfigSubspace, pub nbhd: ConfigSubspace
} }
pub struct Realization { pub struct Realization {
pub result: Result<ConfigNeighborhood, String>, pub result: Result<ConfigNeighborhood, String>,
pub history: DescentHistory, pub history: DescentHistory
} }
// seek a matrix `config` that matches the partial matrix `problem.frozen` and // seek a matrix `config` that matches the partial matrix `problem.frozen` and
@ -373,30 +415,19 @@ pub fn realize_gram(
backoff: f64, backoff: f64,
reg_scale: f64, reg_scale: f64,
max_descent_steps: i32, max_descent_steps: i32,
max_backoff_steps: i32, max_backoff_steps: i32
) -> Realization { ) -> Realization {
// destructure the problem data // destructure the problem data
let ConstraintProblem { gram, guess, frozen } = problem; let ConstraintProblem {
gram, guess, frozen
} = problem;
// start the descent history // start the descent history
let mut history = DescentHistory::new(); let mut history = DescentHistory::new();
// handle the case where the assembly is empty. our general realization
// routine can't handle this case because it builds the Hessian using
// `DMatrix::from_columns`, which panics when the list of columns is empty
let assembly_dim = guess.ncols();
if assembly_dim == 0 {
let result = Ok(
ConfigNeighborhood {
config: guess.clone(),
nbhd: ConfigSubspace::zero(0),
}
);
return Realization { result, history };
}
// find the dimension of the search space // find the dimension of the search space
let element_dim = guess.nrows(); let element_dim = guess.nrows();
let assembly_dim = guess.ncols();
let total_dim = element_dim * assembly_dim; let total_dim = element_dim * assembly_dim;
// scale the tolerance // scale the tolerance
@ -473,8 +504,8 @@ pub fn realize_gram(
Some(cholesky) => cholesky, Some(cholesky) => cholesky,
None => return Realization { None => return Realization {
result: Err("Cholesky decomposition failed".to_string()), result: Err("Cholesky decomposition failed".to_string()),
history, history
}, }
}; };
let base_step_stacked = hess_cholesky.solve(&neg_grad_stacked); let base_step_stacked = hess_cholesky.solve(&neg_grad_stacked);
let base_step = base_step_stacked.reshape_generic(Dyn(element_dim), Dyn(assembly_dim)); let base_step = base_step_stacked.reshape_generic(Dyn(element_dim), Dyn(assembly_dim));
@ -483,16 +514,16 @@ pub fn realize_gram(
// use backtracking line search to find a better configuration // use backtracking line search to find a better configuration
if let Some((better_state, backoff_steps)) = seek_better_config( if let Some((better_state, backoff_steps)) = seek_better_config(
gram, &state, &base_step, neg_grad.dot(&base_step), gram, &state, &base_step, neg_grad.dot(&base_step),
min_efficiency, backoff, max_backoff_steps, min_efficiency, backoff, max_backoff_steps
) { ) {
state = better_state; state = better_state;
history.backoff_steps.push(backoff_steps); history.backoff_steps.push(backoff_steps);
} else { } else {
return Realization { return Realization {
result: Err("Line search failed".to_string()), result: Err("Line search failed".to_string()),
history, history
};
} }
};
} }
let result = if state.loss < tol { let result = if state.loss < tol {
// express the uniform basis in the standard basis // express the uniform basis in the standard basis
@ -537,7 +568,7 @@ pub mod examples {
[ [
sphere(0.0, 0.0, 0.0, 15.0), sphere(0.0, 0.0, 0.0, 15.0),
sphere(0.0, 0.0, -9.0, 5.0), sphere(0.0, 0.0, -9.0, 5.0),
sphere(0.0, 0.0, 11.0, 3.0), sphere(0.0, 0.0, 11.0, 3.0)
].into_iter().chain( ].into_iter().chain(
(1..=6).map( (1..=6).map(
|k| { |k| {
@ -596,7 +627,7 @@ pub mod examples {
point(0.0, 0.0, 0.0), point(0.0, 0.0, 0.0),
point(ang_hor.cos(), ang_hor.sin(), 0.0), point(ang_hor.cos(), ang_hor.sin(), 0.0),
point(x_vert, y_vert, -0.5), point(x_vert, y_vert, -0.5),
point(x_vert, y_vert, 0.5), point(x_vert, y_vert, 0.5)
] ]
} }
).collect::<Vec<_>>().as_slice() ).collect::<Vec<_>>().as_slice()
@ -639,15 +670,15 @@ mod tests {
MatrixEntry { index: (0, 0), value: 14.0 }, MatrixEntry { index: (0, 0), value: 14.0 },
MatrixEntry { index: (0, 2), value: 28.0 }, MatrixEntry { index: (0, 2), value: 28.0 },
MatrixEntry { index: (1, 1), value: 42.0 }, MatrixEntry { index: (1, 1), value: 42.0 },
MatrixEntry { index: (1, 2), value: 49.0 }, MatrixEntry { index: (1, 2), value: 49.0 }
]); ]);
let config = DMatrix::<f64>::from_row_slice(2, 3, &[ let config = DMatrix::<f64>::from_row_slice(2, 3, &[
1.0, 2.0, 3.0, 1.0, 2.0, 3.0,
4.0, 5.0, 6.0, 4.0, 5.0, 6.0
]); ]);
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[ let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
14.0, 2.0, 28.0, 14.0, 2.0, 28.0,
4.0, 42.0, 49.0, 4.0, 42.0, 49.0
]); ]);
assert_eq!(frozen.freeze(&config), expected_result); assert_eq!(frozen.freeze(&config), expected_result);
} }
@ -658,15 +689,15 @@ mod tests {
MatrixEntry { index: (0, 0), value: 19.0 }, MatrixEntry { index: (0, 0), value: 19.0 },
MatrixEntry { index: (0, 2), value: 39.0 }, MatrixEntry { index: (0, 2), value: 39.0 },
MatrixEntry { index: (1, 1), value: 59.0 }, MatrixEntry { index: (1, 1), value: 59.0 },
MatrixEntry { index: (1, 2), value: 69.0 }, MatrixEntry { index: (1, 2), value: 69.0 }
]); ]);
let attempt = DMatrix::<f64>::from_row_slice(2, 3, &[ let attempt = DMatrix::<f64>::from_row_slice(2, 3, &[
1.0, 2.0, 3.0, 1.0, 2.0, 3.0,
4.0, 5.0, 6.0, 4.0, 5.0, 6.0
]); ]);
let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[ let expected_result = DMatrix::<f64>::from_row_slice(2, 3, &[
18.0, 0.0, 36.0, 18.0, 0.0, 36.0,
0.0, 54.0, 63.0, 0.0, 54.0, 63.0
]); ]);
assert_eq!(target.sub_proj(&attempt), expected_result); assert_eq!(target.sub_proj(&attempt), expected_result);
} }
@ -684,7 +715,7 @@ mod tests {
DMatrix::from_columns(&[ DMatrix::from_columns(&[
sphere(1.0, 0.0, 0.0, a), sphere(1.0, 0.0, 0.0, a),
sphere(-0.5, a, 0.0, a), sphere(-0.5, a, 0.0, a),
sphere(-0.5, -a, 0.0, a), sphere(-0.5, -a, 0.0, a)
]) ])
}; };
let state = SearchState::from_config(&gram, config); let state = SearchState::from_config(&gram, config);
@ -698,7 +729,7 @@ mod tests {
fn frozen_entry_test() { fn frozen_entry_test() {
let mut problem = ConstraintProblem::from_guess(&[ let mut problem = ConstraintProblem::from_guess(&[
point(0.0, 0.0, 2.0), point(0.0, 0.0, 2.0),
sphere(0.0, 0.0, 0.0, 0.95), sphere(0.0, 0.0, 0.0, 0.95)
]); ]);
for j in 0..2 { for j in 0..2 {
for k in j..2 { for k in j..2 {
@ -742,7 +773,7 @@ mod tests {
let mut problem = ConstraintProblem::from_guess(&[ let mut problem = ConstraintProblem::from_guess(&[
sphere(0.0, 0.0, 0.0, -2.0), sphere(0.0, 0.0, 0.0, -2.0),
sphere(0.0, 0.0, 1.0, 1.0), sphere(0.0, 0.0, 1.0, 1.0),
sphere(0.0, 0.0, -1.0, 1.0), sphere(0.0, 0.0, -1.0, 1.0)
]); ]);
for j in 0..3 { for j in 0..3 {
for k in j..3 { for k in j..3 {
@ -772,8 +803,8 @@ mod tests {
DMatrix::<f64>::from_column_slice(UNIFORM_DIM, assembly_dim, &[ DMatrix::<f64>::from_column_slice(UNIFORM_DIM, assembly_dim, &[
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, -0.5, -0.5, 0.0, 0.0, -0.5, -0.5,
0.0, 0.0, -0.5, 0.5, 0.0, 0.0, -0.5, 0.5
]), ])
]; ];
let tangent_motions_std = vec![ let tangent_motions_std = vec![
basis_matrix((0, 1), element_dim, assembly_dim), basis_matrix((0, 1), element_dim, assembly_dim),
@ -783,8 +814,8 @@ mod tests {
DMatrix::<f64>::from_column_slice(element_dim, assembly_dim, &[ DMatrix::<f64>::from_column_slice(element_dim, assembly_dim, &[
0.0, 0.0, 0.0, 0.00, 0.0, 0.0, 0.0, 0.0, 0.00, 0.0,
0.0, 0.0, -1.0, -0.25, -1.0, 0.0, 0.0, -1.0, -0.25, -1.0,
0.0, 0.0, -1.0, 0.25, 1.0, 0.0, 0.0, -1.0, 0.25, 1.0
]), ])
]; ];
// confirm that the dimension of the tangent space is no greater than // confirm that the dimension of the tangent space is no greater than
@ -860,10 +891,10 @@ mod tests {
DVector::from_column_slice(&[0.0, 0.0, 5.0, 0.0]), DVector::from_column_slice(&[0.0, 0.0, 5.0, 0.0]),
DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]), DVector::from_column_slice(&[0.0, 0.0, 1.0, 0.0]),
DVector::from_column_slice(&[-vel_vert_x, -vel_vert_y, -3.0, 0.0]), DVector::from_column_slice(&[-vel_vert_x, -vel_vert_y, -3.0, 0.0]),
DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0]), DVector::from_column_slice(&[vel_vert_x, vel_vert_y, -3.0, 0.0])
] ]
} }
).collect::<Vec<_>>(), ).collect::<Vec<_>>()
]; ];
let tangent_motions_std = tangent_motions_unif.iter().map( let tangent_motions_std = tangent_motions_unif.iter().map(
|motion| DMatrix::from_columns( |motion| DMatrix::from_columns(
@ -896,7 +927,7 @@ mod tests {
0.0, 1.0, 0.0, 0.0, dis[1], 0.0, 1.0, 0.0, 0.0, dis[1],
0.0, 0.0, 1.0, 0.0, dis[2], 0.0, 0.0, 1.0, 0.0, dis[2],
2.0*dis[0], 2.0*dis[1], 2.0*dis[2], 1.0, dis.norm_squared(), 2.0*dis[0], 2.0*dis[1], 2.0*dis[2], 1.0, dis.norm_squared(),
0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0
]) ])
} }
@ -908,7 +939,7 @@ mod tests {
const SCALED_TOL: f64 = 1.0e-12; const SCALED_TOL: f64 = 1.0e-12;
let mut problem_orig = ConstraintProblem::from_guess(&[ let mut problem_orig = ConstraintProblem::from_guess(&[
sphere(0.0, 0.0, 0.5, 1.0), sphere(0.0, 0.0, 0.5, 1.0),
sphere(0.0, 0.0, -0.5, 1.0), sphere(0.0, 0.0, -0.5, 1.0)
]); ]);
problem_orig.gram.push_sym(0, 0, 1.0); problem_orig.gram.push_sym(0, 0, 1.0);
problem_orig.gram.push_sym(1, 1, 1.0); problem_orig.gram.push_sym(1, 1, 1.0);
@ -926,13 +957,13 @@ mod tests {
let a = 0.5 * FRAC_1_SQRT_2; let a = 0.5 * FRAC_1_SQRT_2;
DMatrix::from_columns(&[ DMatrix::from_columns(&[
sphere(a, 0.0, 7.0 + a, 1.0), sphere(a, 0.0, 7.0 + a, 1.0),
sphere(-a, 0.0, 7.0 - a, 1.0), sphere(-a, 0.0, 7.0 - a, 1.0)
]) ])
}; };
let problem_tfm = ConstraintProblem { let problem_tfm = ConstraintProblem {
gram: problem_orig.gram, gram: problem_orig.gram,
frozen: problem_orig.frozen,
guess: guess_tfm, guess: guess_tfm,
frozen: problem_orig.frozen
}; };
let Realization { result: result_tfm, history: history_tfm } = realize_gram( let Realization { result: result_tfm, history: history_tfm } = realize_gram(
&problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110 &problem_tfm, SCALED_TOL, 0.5, 0.9, 1.1, 200, 110
@ -960,7 +991,7 @@ mod tests {
0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0, 0.0, FRAC_1_SQRT_2, 0.0, FRAC_1_SQRT_2, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0
]); ]);
let transl = translation(Vector3::new(0.0, 0.0, 7.0)); let transl = translation(Vector3::new(0.0, 0.0, 7.0));
let motion_proj_tfm = transl * rot * motion_orig_proj; let motion_proj_tfm = transl * rot * motion_orig_proj;

View file

@ -14,20 +14,20 @@ use components::{
add_remove::AddRemove, add_remove::AddRemove,
diagnostics::Diagnostics, diagnostics::Diagnostics,
display::Display, display::Display,
outline::Outline, outline::Outline
}; };
#[derive(Clone)] #[derive(Clone)]
struct AppState { struct AppState {
assembly: Assembly, assembly: Assembly,
selection: Signal<BTreeSet<Rc<dyn Element>>>, selection: Signal<BTreeSet<Rc<dyn Element>>>
} }
impl AppState { impl AppState {
fn new() -> Self { fn new() -> AppState {
Self { AppState {
assembly: Assembly::new(), assembly: Assembly::new(),
selection: create_signal(BTreeSet::default()), selection: create_signal(BTreeSet::default())
} }
} }

View file

@ -13,12 +13,12 @@ use std::num::ParseFloatError;
#[readonly::make] #[readonly::make]
pub struct SpecifiedValue { pub struct SpecifiedValue {
pub spec: String, pub spec: String,
pub value: Option<f64>, pub value: Option<f64>
} }
impl SpecifiedValue { impl SpecifiedValue {
pub fn from_empty_spec() -> Self { pub fn from_empty_spec() -> SpecifiedValue {
Self { spec: String::new(), value: None } SpecifiedValue { spec: String::new(), value: None }
} }
pub fn is_present(&self) -> bool { pub fn is_present(&self) -> bool {
@ -34,10 +34,10 @@ impl TryFrom<String> for SpecifiedValue {
fn try_from(spec: String) -> Result<Self, Self::Error> { fn try_from(spec: String) -> Result<Self, Self::Error> {
if spec.is_empty() { if spec.is_empty() {
Ok(Self::from_empty_spec()) Ok(SpecifiedValue::from_empty_spec())
} else { } else {
spec.parse::<f64>().map( spec.parse::<f64>().map(
|value| Self { spec, value: Some(value) } |value| SpecifiedValue { spec: spec, value: Some(value) }
) )
} }
} }

5
deploy/.gitignore vendored
View file

@ -1,5 +0,0 @@
/dyna3.zip
/dyna3/index.html
/dyna3/dyna3-*.js
/dyna3/dyna3-*.wasm
/dyna3/main-*.css

View file

@ -1,16 +0,0 @@
# set paths. this technique for getting the script location comes from
# `mklement0` on Stack Overflow
#
# https://stackoverflow.com/a/24114056
#
TOOLS=$(dirname -- $0)
SRC="$TOOLS/../app-proto/dist"
DEST="$TOOLS/../deploy/dyna3"
# remove the old hash-named files
[ -e "$DEST"/dyna3-*.js ] && rm "$DEST"/dyna3-*.js
[ -e "$DEST"/dyna3-*.wasm ] && rm "$DEST"/dyna3-*.wasm
[ -e "$DEST"/main-*.css ] && rm "$DEST"/main-*.css
# copy the distribution
cp -r "$SRC/." "$DEST"