Get a WebGL canvas working in Sycamore

This commit is contained in:
Aaron Fenyes 2024-08-21 13:01:33 -07:00
parent c48d685ad6
commit fd3cbae1b4
5 changed files with 224 additions and 0 deletions

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[package]
name = "inversive-display"
version = "0.1.0"
authors = ["Aaron"]
edition = "2021"
[features]
default = ["console_error_panic_hook"]
[dependencies]
js-sys = "0.3.70"
sycamore = "0.9.0-beta.2"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.7", optional = true }
[dependencies.web-sys]
version = "0.3.69"
features = [
'HtmlCanvasElement',
'WebGl2RenderingContext',
'WebGlBuffer',
'WebGlProgram',
'WebGlShader',
'WebGlVertexArrayObject',
'Window'
]
[dev-dependencies]
wasm-bindgen-test = "0.3.34"
[profile.release]
opt-level = "s" # optimize for small code size
debug = true # include debug symbols