Switch engine to light cone basis

This commit is contained in:
Aaron Fenyes 2024-07-17 14:30:43 -07:00
parent e6cf08a9b3
commit bde42ebac0
5 changed files with 19 additions and 7 deletions

View file

@ -4,6 +4,8 @@ using Blink
using Colors
using Printf
using Main.Engine
export ConstructionViewer, display!, opentools!, closetools!
# === Blink utilities ===
@ -133,7 +135,7 @@ mprod(v, w) =
function display!(viewer::ConstructionViewer, elements::Matrix)
# load elements
elements_full = []
for elt in eachcol(elements)
for elt in eachcol(Engine.unmix * elements)
if mprod(elt, elt) < 0.5
elt_full = [0; elt; fill(0, 26)]
else
@ -206,7 +208,7 @@ end
# ~~~ sandbox setup ~~~
# in the default view, e4 + e5 is the point at infinity
elements = sqrt(0.5) * BigFloat[
elements = Engine.nullmix * sqrt(0.5) * BigFloat[
1 1 -1 -1 0;
1 -1 1 -1 0;
1 -1 -1 1 0;