Ray-caster: move shaders to separate files

This properly reflects the modularity of the code, and it simplifies
indentation and syntax highlighting.
This commit is contained in:
Aaron Fenyes 2024-08-24 11:26:53 -07:00
parent 25da6ca062
commit 766d56027c
3 changed files with 196 additions and 198 deletions

View file

@ -0,0 +1,7 @@
#version 300 es
in vec4 position;
void main() {
gl_Position = position;
}