Ray-caster: move shaders to separate files
This properly reflects the modularity of the code, and it simplifies indentation and syntax highlighting.
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3 changed files with 196 additions and 198 deletions
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app-proto/inversive-display/src/identity.vert
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7
app-proto/inversive-display/src/identity.vert
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@ -0,0 +1,7 @@
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#version 300 es
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in vec4 position;
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void main() {
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gl_Position = position;
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}
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