Start interface to Macaulay2
I did this to try out Macaulay2's "triangularize" function, but that turns out to use Maple for rings with more than three variables.
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3 changed files with 64 additions and 36 deletions
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@ -33,44 +33,45 @@ tangencies = [
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for n in 1:3
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]
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ctx_tan_sph = Engine.Construction{CoeffType}(elements = spheres, relations = tangencies)
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ideal_tan_sph, eqns_tan_sph = Engine.realize(ctx_tan_sph)
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freedom = Engine.dimension(ideal_tan_sph)
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println("Three mutually tangent spheres: $freedom degrees of freedom")
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##ideal_tan_sph, eqns_tan_sph = Engine.realize(ctx_tan_sph)
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Engine.realize(ctx_tan_sph, output = :m2)
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##freedom = Engine.dimension(ideal_tan_sph)
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##println("Three mutually tangent spheres: $freedom degrees of freedom")
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# --- test rational cut ---
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coordring = base_ring(ideal_tan_sph)
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vbls = Variable.(symbols(coordring))
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##coordring = base_ring(ideal_tan_sph)
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##vbls = Variable.(symbols(coordring))
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# test a random witness set
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system = CompiledSystem(System(eqns_tan_sph, variables = vbls))
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norm2 = vec -> real(dot(conj.(vec), vec))
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rng = MersenneTwister(6071)
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n_planes = 6
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samples = []
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for _ in 1:n_planes
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real_solns = solution.(Engine.Numerical.real_samples(system, freedom, rng = rng))
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for soln in real_solns
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if all(norm2(soln - samp) > 1e-4*length(gens(coordring)) for samp in samples)
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push!(samples, soln)
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end
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end
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end
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println("Found $(length(samples)) sample solutions")
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##system = CompiledSystem(System(eqns_tan_sph, variables = vbls))
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##norm2 = vec -> real(dot(conj.(vec), vec))
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##rng = MersenneTwister(6071)
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##n_planes = 6
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##samples = []
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##for _ in 1:n_planes
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## real_solns = solution.(Engine.Numerical.real_samples(system, freedom, rng = rng))
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## for soln in real_solns
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## if all(norm2(soln - samp) > 1e-4*length(gens(coordring)) for samp in samples)
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## push!(samples, soln)
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## end
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## end
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##end
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##println("Found $(length(samples)) sample solutions")
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# show a sample solution
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function show_solution(ctx, vals)
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# evaluate elements
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real_vals = real.(vals)
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disp_points = [Engine.Numerical.evaluate(pt, real_vals) for pt in ctx.points]
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disp_spheres = [Engine.Numerical.evaluate(sph, real_vals) for sph in ctx.spheres]
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# create scene
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scene = Scene()
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cam3d!(scene)
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scatter!(scene, disp_points, color = :green)
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for sph in disp_spheres
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mesh!(scene, sph, color = :gray)
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end
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scene
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end
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##function show_solution(ctx, vals)
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## # evaluate elements
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## real_vals = real.(vals)
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## disp_points = [Engine.Numerical.evaluate(pt, real_vals) for pt in ctx.points]
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## disp_spheres = [Engine.Numerical.evaluate(sph, real_vals) for sph in ctx.spheres]
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##
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## # create scene
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## scene = Scene()
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## cam3d!(scene)
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## scatter!(scene, disp_points, color = :green)
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## for sph in disp_spheres
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## mesh!(scene, sph, color = :gray)
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## end
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## scene
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##end
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