chore: wrap all code at 80 characters
All checks were successful
/ test (pull_request) Successful in 3m55s
All checks were successful
/ test (pull_request) Successful in 3m55s
This commit is contained in:
parent
6c3a48fb52
commit
4a3f47c8b5
7 changed files with 311 additions and 150 deletions
|
|
@ -50,7 +50,8 @@ impl SceneSpheres {
|
|||
}
|
||||
|
||||
fn len_i32(&self) -> i32 {
|
||||
self.representations.len().try_into().expect("Number of spheres must fit in a 32-bit integer")
|
||||
self.representations.len().try_into().expect(
|
||||
"Number of spheres must fit in a 32-bit integer")
|
||||
}
|
||||
|
||||
fn push(
|
||||
|
|
@ -127,8 +128,12 @@ impl DisplayItem for Sphere {
|
|||
const HIGHLIGHT: f32 = 0.2;
|
||||
|
||||
let representation = self.representation.get_clone_untracked();
|
||||
let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
|
||||
let opacity = if self.ghost.get() { GHOST_OPACITY } else { DEFAULT_OPACITY };
|
||||
let color =
|
||||
if selected { self.color.map(|channel| 0.2 + 0.8*channel) }
|
||||
else { self.color };
|
||||
let opacity =
|
||||
if self.ghost.get() { GHOST_OPACITY }
|
||||
else { DEFAULT_OPACITY };
|
||||
let highlight = if selected { 1.0 } else { HIGHLIGHT };
|
||||
scene.spheres.push(representation, color, opacity, highlight);
|
||||
}
|
||||
|
|
@ -145,7 +150,8 @@ impl DisplayItem for Sphere {
|
|||
// `a*u^2 + b*u + c` by the linear function `b*u + c`
|
||||
const DEG_THRESHOLD: f64 = 1e-9;
|
||||
|
||||
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
|
||||
let rep = self.representation.with_untracked(
|
||||
|rep| assembly_to_world * rep);
|
||||
let a = -rep[3] * dir.norm_squared();
|
||||
let b = rep.rows_range(..3).dot(&dir);
|
||||
let c = -rep[4];
|
||||
|
|
@ -186,7 +192,9 @@ impl DisplayItem for Point {
|
|||
const HIGHLIGHT: f32 = 0.5;
|
||||
|
||||
let representation = self.representation.get_clone_untracked();
|
||||
let color = if selected { self.color.map(|channel| 0.2 + 0.8*channel) } else { self.color };
|
||||
let color =
|
||||
if selected { self.color.map(|channel| 0.2 + 0.8*channel) }
|
||||
else { self.color };
|
||||
let opacity = if self.ghost.get() { GHOST_OPACITY } else { 1.0 };
|
||||
let highlight = if selected { 1.0 } else { HIGHLIGHT };
|
||||
scene.points.push(representation, color, opacity, highlight, selected);
|
||||
|
|
@ -199,7 +207,8 @@ impl DisplayItem for Point {
|
|||
assembly_to_world: &DMatrix<f64>,
|
||||
pixel_size: f64,
|
||||
) -> Option<f64> {
|
||||
let rep = self.representation.with_untracked(|rep| assembly_to_world * rep);
|
||||
let rep = self.representation.with_untracked(
|
||||
|rep| assembly_to_world * rep);
|
||||
if rep[2] < 0.0 {
|
||||
// this constant should be kept synchronized with `point.frag`
|
||||
const POINT_RADIUS_PX: f64 = 4.0;
|
||||
|
|
@ -357,11 +366,12 @@ fn event_dir(event: &MouseEvent) -> (Vector3<f64>, f64) {
|
|||
// this constant should be kept synchronized with `spheres.frag` and
|
||||
// `point.vert`
|
||||
const FOCAL_SLOPE: f64 = 0.3;
|
||||
|
||||
let horizontal = f64::from(event.client_x()) - rect.left();
|
||||
let vertical = rect.bottom() - f64::from(event.client_y());
|
||||
(
|
||||
Vector3::new(
|
||||
FOCAL_SLOPE * (2.0*(f64::from(event.client_x()) - rect.left()) - width) / shortdim,
|
||||
FOCAL_SLOPE * (2.0*(rect.bottom() - f64::from(event.client_y())) - height) / shortdim,
|
||||
FOCAL_SLOPE * (2.0*horizontal - width) / shortdim,
|
||||
FOCAL_SLOPE * (2.0*vertical - height) / shortdim,
|
||||
-1.0,
|
||||
),
|
||||
FOCAL_SLOPE * 2.0 / shortdim,
|
||||
|
|
@ -445,7 +455,8 @@ pub fn Display() -> View {
|
|||
let performance = window().unwrap().performance().unwrap();
|
||||
|
||||
// get the display canvas
|
||||
let canvas = display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
|
||||
let canvas =
|
||||
display.get().unchecked_into::<web_sys::HtmlCanvasElement>();
|
||||
let ctx = canvas
|
||||
.get_context("webgl2")
|
||||
.unwrap()
|
||||
|
|
@ -458,7 +469,8 @@ pub fn Display() -> View {
|
|||
|
||||
// set blend mode
|
||||
ctx.enable(WebGl2RenderingContext::BLEND);
|
||||
ctx.blend_func(WebGl2RenderingContext::SRC_ALPHA, WebGl2RenderingContext::ONE_MINUS_SRC_ALPHA);
|
||||
ctx.blend_func(WebGl2RenderingContext::SRC_ALPHA,
|
||||
WebGl2RenderingContext::ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// set up the sphere rendering program
|
||||
let sphere_program = set_up_program(
|
||||
|
|
@ -487,16 +499,20 @@ pub fn Display() -> View {
|
|||
// machine, the the length of a float or genType array seems to be
|
||||
// capped at 1024 elements
|
||||
console::log_2(
|
||||
&ctx.get_parameter(WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
|
||||
&ctx.get_parameter(
|
||||
WebGl2RenderingContext::MAX_FRAGMENT_UNIFORM_VECTORS).unwrap(),
|
||||
&JsValue::from("uniform vectors available"),
|
||||
);
|
||||
|
||||
// find the sphere program's vertex attribute
|
||||
let viewport_position_attr = ctx.get_attrib_location(&sphere_program, "position") as u32;
|
||||
let viewport_position_attr =
|
||||
ctx.get_attrib_location(&sphere_program, "position") as u32;
|
||||
|
||||
// find the sphere program's uniforms
|
||||
const SPHERE_MAX: usize = 200;
|
||||
let sphere_cnt_loc = ctx.get_uniform_location(&sphere_program, "sphere_cnt");
|
||||
let sphere_cnt_loc = ctx.get_uniform_location(
|
||||
&sphere_program, "sphere_cnt"
|
||||
);
|
||||
let sphere_sp_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||
&ctx, &sphere_program, "sphere_list", Some("sp")
|
||||
);
|
||||
|
|
@ -509,10 +525,18 @@ pub fn Display() -> View {
|
|||
let sphere_highlight_locs = get_uniform_array_locations::<SPHERE_MAX>(
|
||||
&ctx, &sphere_program, "highlight_list", None
|
||||
);
|
||||
let resolution_loc = ctx.get_uniform_location(&sphere_program, "resolution");
|
||||
let shortdim_loc = ctx.get_uniform_location(&sphere_program, "shortdim");
|
||||
let layer_threshold_loc = ctx.get_uniform_location(&sphere_program, "layer_threshold");
|
||||
let debug_mode_loc = ctx.get_uniform_location(&sphere_program, "debug_mode");
|
||||
let resolution_loc = ctx.get_uniform_location(
|
||||
&sphere_program, "resolution"
|
||||
);
|
||||
let shortdim_loc = ctx.get_uniform_location(
|
||||
&sphere_program, "shortdim"
|
||||
);
|
||||
let layer_threshold_loc = ctx.get_uniform_location(
|
||||
&sphere_program, "layer_threshold"
|
||||
);
|
||||
let debug_mode_loc = ctx.get_uniform_location(
|
||||
&sphere_program, "debug_mode"
|
||||
);
|
||||
|
||||
// load the viewport vertex positions into a new vertex buffer object
|
||||
const VERTEX_CNT: usize = 6;
|
||||
|
|
@ -526,13 +550,18 @@ pub fn Display() -> View {
|
|||
1.0, 1.0, 0.0,
|
||||
1.0, -1.0, 0.0,
|
||||
];
|
||||
let viewport_position_buffer = load_new_buffer(&ctx, &viewport_positions);
|
||||
let viewport_position_buffer =
|
||||
load_new_buffer(&ctx, &viewport_positions);
|
||||
|
||||
// find the point program's vertex attributes
|
||||
let point_position_attr = ctx.get_attrib_location(&point_program, "position") as u32;
|
||||
let point_color_attr = ctx.get_attrib_location(&point_program, "color") as u32;
|
||||
let point_highlight_attr = ctx.get_attrib_location(&point_program, "highlight") as u32;
|
||||
let point_selection_attr = ctx.get_attrib_location(&point_program, "selected") as u32;
|
||||
let point_position_attr =
|
||||
ctx.get_attrib_location(&point_program, "position") as u32;
|
||||
let point_color_attr =
|
||||
ctx.get_attrib_location(&point_program, "color") as u32;
|
||||
let point_highlight_attr =
|
||||
ctx.get_attrib_location(&point_program, "highlight") as u32;
|
||||
let point_selection_attr =
|
||||
ctx.get_attrib_location(&point_program, "selected") as u32;
|
||||
|
||||
// set up a repainting routine
|
||||
let (_, start_animation_loop, _) = create_raf(move || {
|
||||
|
|
@ -596,7 +625,8 @@ pub fn Display() -> View {
|
|||
let realization_successful = state.assembly.realization_status.with(
|
||||
|status| status.is_ok()
|
||||
);
|
||||
let step_val = state.assembly.step.with_untracked(|step| step.value);
|
||||
let step_val =
|
||||
state.assembly.step.with_untracked(|step| step.value);
|
||||
let on_init_step = step_val.is_some_and(|n| n == 0.0);
|
||||
let on_last_step = step_val.is_some_and(
|
||||
|n| state.assembly.descent_history.with_untracked(
|
||||
|
|
@ -606,7 +636,8 @@ pub fn Display() -> View {
|
|||
let on_manipulable_step =
|
||||
!realization_successful && on_init_step
|
||||
|| realization_successful && on_last_step;
|
||||
if on_manipulable_step && state.selection.with(|sel| sel.len() == 1) {
|
||||
if on_manipulable_step
|
||||
&& state.selection.with(|sel| sel.len() == 1) {
|
||||
let sel = state.selection.with(
|
||||
|sel| sel.into_iter().next().unwrap().clone()
|
||||
);
|
||||
|
|
@ -651,7 +682,8 @@ pub fn Display() -> View {
|
|||
// measure mean frame interval
|
||||
frames_since_last_sample += 1;
|
||||
if frames_since_last_sample >= SAMPLE_PERIOD {
|
||||
mean_frame_interval.set((time - last_sample_time) / (SAMPLE_PERIOD as f64));
|
||||
mean_frame_interval.set(
|
||||
(time - last_sample_time) / (SAMPLE_PERIOD as f64));
|
||||
last_sample_time = time;
|
||||
frames_since_last_sample = 0;
|
||||
}
|
||||
|
|
@ -676,7 +708,8 @@ pub fn Display() -> View {
|
|||
// set up the scene
|
||||
state.assembly.elements.with_untracked(
|
||||
|elts| for elt in elts {
|
||||
let selected = state.selection.with(|sel| sel.contains(elt));
|
||||
let selected =
|
||||
state.selection.with(|sel| sel.contains(elt));
|
||||
elt.show(&mut scene, selected);
|
||||
}
|
||||
);
|
||||
|
|
@ -691,9 +724,10 @@ pub fn Display() -> View {
|
|||
ctx.enable_vertex_attrib_array(viewport_position_attr);
|
||||
|
||||
// write the spheres in world coordinates
|
||||
let sphere_reps_world: Vec<_> = scene.spheres.representations.into_iter().map(
|
||||
|rep| (&asm_to_world * rep).cast::<f32>()
|
||||
).collect();
|
||||
let sphere_reps_world: Vec<_> =
|
||||
scene.spheres.representations.into_iter().map(
|
||||
|rep| (&asm_to_world * rep).cast::<f32>()
|
||||
).collect();
|
||||
|
||||
// set the resolution
|
||||
let width = canvas.width() as f32;
|
||||
|
|
@ -729,10 +763,12 @@ pub fn Display() -> View {
|
|||
|
||||
// bind the viewport vertex position buffer to the position
|
||||
// attribute in the vertex shader
|
||||
bind_to_attribute(&ctx, viewport_position_attr, SPACE_DIM as i32, &viewport_position_buffer);
|
||||
bind_to_attribute(&ctx, viewport_position_attr,
|
||||
SPACE_DIM as i32, &viewport_position_buffer);
|
||||
|
||||
// draw the scene
|
||||
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0, VERTEX_CNT as i32);
|
||||
ctx.draw_arrays(WebGl2RenderingContext::TRIANGLES, 0,
|
||||
VERTEX_CNT as i32);
|
||||
|
||||
// disable the sphere program's vertex attribute
|
||||
ctx.disable_vertex_attrib_array(viewport_position_attr);
|
||||
|
|
@ -760,13 +796,19 @@ pub fn Display() -> View {
|
|||
// load the point positions and colors into new buffers and
|
||||
// bind them to the corresponding attributes in the vertex
|
||||
// shader
|
||||
bind_new_buffer_to_attribute(&ctx, point_position_attr, SPACE_DIM as i32, point_positions.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_color_attr, (COLOR_SIZE + 1) as i32, scene.points.colors_with_opacity.concat().as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_highlight_attr, 1 as i32, scene.points.highlights.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_selection_attr, 1 as i32, scene.points.selections.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_position_attr,
|
||||
SPACE_DIM as i32, point_positions.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_color_attr,
|
||||
(COLOR_SIZE + 1) as i32,
|
||||
scene.points.colors_with_opacity.concat().as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_highlight_attr,
|
||||
1i32, scene.points.highlights.as_slice());
|
||||
bind_new_buffer_to_attribute(&ctx, point_selection_attr,
|
||||
1i32, scene.points.selections.as_slice());
|
||||
|
||||
// draw the scene
|
||||
ctx.draw_arrays(WebGl2RenderingContext::POINTS, 0, point_positions.ncols() as i32);
|
||||
ctx.draw_arrays(WebGl2RenderingContext::POINTS, 0,
|
||||
point_positions.ncols() as i32);
|
||||
|
||||
// disable the point program's vertex attributes
|
||||
ctx.disable_vertex_attrib_array(point_position_attr);
|
||||
|
|
@ -915,7 +957,9 @@ pub fn Display() -> View {
|
|||
.into_iter()
|
||||
.filter(|elt| !elt.ghost().get());
|
||||
for elt in tangible_elts {
|
||||
match assembly_to_world.with(|asm_to_world| elt.cast(dir, asm_to_world, pixel_size)) {
|
||||
let target = assembly_to_world.with(
|
||||
|asm_to_world| elt.cast(dir, asm_to_world, pixel_size));
|
||||
match target {
|
||||
Some(depth) => match clicked {
|
||||
Some((_, best_depth)) => {
|
||||
if depth < best_depth {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue