Drop unused vertex array object
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1 changed files with 0 additions and 4 deletions
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@ -272,10 +272,6 @@ pub fn Display() -> View {
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let layer_threshold_loc = ctx.get_uniform_location(&program, "layer_threshold");
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let layer_threshold_loc = ctx.get_uniform_location(&program, "layer_threshold");
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let debug_mode_loc = ctx.get_uniform_location(&program, "debug_mode");
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let debug_mode_loc = ctx.get_uniform_location(&program, "debug_mode");
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// create a vertex array and bind it to the graphics context
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let vertex_array = ctx.create_vertex_array().unwrap();
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ctx.bind_vertex_array(Some(&vertex_array));
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// set the vertex positions
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// set the vertex positions
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const VERTEX_CNT: usize = 6;
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const VERTEX_CNT: usize = 6;
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let positions: [f32; 3*VERTEX_CNT] = [
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let positions: [f32; 3*VERTEX_CNT] = [
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