Color points
In the process, find and correct a misunderstanding about vertex attributes. Here's my current understanding. Vertex attributes are program-independent. When you make a draw call, every enabled attribute has to have a vertex buffer object bound to it. A simple way to make sure this happens is to enable only the attributes used by the active program.
This commit is contained in:
parent
1945086586
commit
0fbb071506
5 changed files with 60 additions and 24 deletions
|
@ -202,6 +202,7 @@ impl ProblemPoser for Sphere {
|
|||
pub struct Point {
|
||||
pub id: String,
|
||||
pub label: String,
|
||||
pub color: ElementColor,
|
||||
pub representation: Signal<DVector<f64>>,
|
||||
pub regulators: Signal<BTreeSet<RegulatorKey>>,
|
||||
pub serial: u64,
|
||||
|
@ -214,11 +215,13 @@ impl Point {
|
|||
pub fn new(
|
||||
id: String,
|
||||
label: String,
|
||||
color: ElementColor,
|
||||
representation: DVector<f64>
|
||||
) -> Point {
|
||||
Point {
|
||||
id,
|
||||
label,
|
||||
color,
|
||||
representation: create_signal(representation),
|
||||
regulators: create_signal(BTreeSet::default()),
|
||||
serial: Self::next_serial(),
|
||||
|
@ -236,6 +239,7 @@ impl Element for Point {
|
|||
Point::new(
|
||||
id,
|
||||
format!("Point {id_num}"),
|
||||
[0.875_f32, 0.875_f32, 0.875_f32],
|
||||
point(0.0, 0.0, 0.0)
|
||||
)
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue